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  1. Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating desktop GUI applications. Unlike other alternatives like Dear ImGui, the Ultra App Kit GUI renders in retained mode rather than immediate mode, and is specifically designed for desktop GUI applications. This makes applications snappy and responsive when resizing or refreshing a window. DPI scaling is baked into the design for resolution-independent graphics on any screen. The GUI can be combined with an embedded OpenGL viewport, or combined
  2. This video demonstrates how to create a complex user interface and program common application behaviors. Full written tutorial is available here: https://www.ultraengine.com/learn/CPP/AdvancedInterface
  3. Josh


    This video demonstrates usage of the TextField widget. See the documentation here for more details: https://www.ultraengine.com/learn/CPP/CreateTextField
  4. This video demonstrates how Ultra App Kit can be integrated with a 3D engine to create a 3D viewport embedded in a GUI desktop application. See the documentation here for more details: https://www.ultraengine.com/learn/CPP/Leadwerks
  5. This video shows how to generate a new Visual Studio project, and how it is used to create desktop applications.
  6. View this video Description This video demonstrates how to create a complex user interface and program common application behaviors. Full written tutorial is available here: https://www.ultraengine.com/learn/CPP/AdvancedInterface  
  7. This will create a "spinner" widget like in 3ds max. You can use SetRange() to control the min and max values. Download: Spinner.h Example: #include "UltraEngine.h" #include "Spinner.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get displays auto displays = GetDisplays(); //Create window auto mainwindow = CreateWindow("Spinner", 0, 0, 800, 600, displays[0]); //Create user interface auto ui = CreateInterface(mainwindow); iVec2 sz = ui->root->ClientSize(); //Create spinners auto ispinner = CreateSpinner(20, 20, 100, 30,
  8. Josh


    This video demonstrates usage of the TreeView widget: https://www.ultraengine.com/learn/CPP/CreateTreeView
  9. Josh


    This video describes the slider widget: https://www.ultraengine.com/learn/CPP/CreateSlider
  10. Josh


    This video describes usage of the menu widget: https://www.ultraengine.com/learn/CPP/CreateMenu
  11. Josh


    This video describes usage of the tabber widget: https://www.ultraengine.com/learn/CPP/CreateTabber
  12. Josh


    This video describes usage of the TextArea widget: https://www.ultraengine.com/learn/CPP/CreateTextArea
  13. Josh


    This video describes usage of the ComboBox widget: https://www.ultraengine.com/learn/CPP/CreateComboBox
  14. Josh


    This video demonstrates usage of the ProgressBar widget: https://www.ultraengine.com/learn/CPP/CreateProgressBar
  15. Josh


    This video describes usage of the button widget: https://www.ultraengine.com/learn/CPP/CreateButton
  16. Josh


    This video describes usage of the ListBox widget: https://www.ultraengine.com/learn/CPP/CreateListBox
  17. Josh


    This video describes usage of the label widget: https://www.ultraengine.com/learn/CPP/CreateLabel
  18. Josh


    This video describes usage of the panel widget. See the documentation here for momre details: https://www.ultraengine.com/learn/CPP/CreatePanel
  19. This video demonstrates how to create a basic OpenGL window and a more advanced 3D rendering viewport embedded in a GUI application.
  20. Josh

    DPI Scaling

    This video shows how to create resolution-independent GUI applications for any DPI monitor.
  21. Josh

    Event Listeners

    This video shows how and why you would use event listeners to intercept and evaluate events.
  22. Josh

    Widget Layout

    This video demonstrates how the widget layout can be used to control how a widget responds when the window is resized, and how it interacts with DPI scaling.
  23. I worked the half day on that problem and I think I give the information to everyone who also has this problem with fog. In the Editor fog looks a little bit like fog. Without implementig fog in C++ source, no fog is visible in C++. Loading a map after craeting a camera only a touch of a color is visible in the very far, and fog is not working as it should. I mean with map not a terrain, I loaded a map with only a plattform and some prefabs. I have not tested with terrain. So load a map before creating a camera. Nothing works correct if you not do that.
  24. Since 3 years I have not programmed anything with Leadwerks, that has nothing to do with Leadwerks it was a real life thing. So I must learn the stuff from the beginning. My natural language is not English, I hope you can forgive me a mistake or two . If you want test the code you make a new project and a map. I made some test objects to see if climbing fails or not and under which steps I can crouch and on which step I can jump. I make this blog for me to save the source code. Two times in my life I lost nearly all my source I programmed by HardDrive crashes. So
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