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  1. Josh


    This video describes usage of the ListBox widget: https://www.ultraengine.com/learn/CPP/CreateListBox
  2. Since this was a hot topic recently, I've written code to preload model files from a map and display a progress bar. Then, when you load the map, it should load much faster since you already "preloaded" the models and the ones in the map will be instances (copies) of existing ones. This is an alternative to Map::Load's hook, which may be a better way to go about this. #include "Leadwerks.h" using namespace Leadwerks; std::string mapfile = "maps/map.map"; string model_file[100]; // Stores list of model files in map Model *preload_model[100]; // Array to preload model files to in
  3. Josh

    Space Shooter

    View this video Description Just a little example I am working on to test things out...  
  4. Just a little example I am working on to test things out...
  5. I'm working on a little project where I need to make some simple image processing such as rotation, brightness, contrast and so on. FreeImage is a nice lib for those things and I noticed that it's already included in the FITextueLoader Plugin so that's nice. Is there a way to access the pixel-data in Pixmap so it an be used with the FreeImage functions? Actually something like this: FIBITMAP* Pixmap2FreeImage( std::shared_ptr<Pixmap> pixmap ) { FIBITMAP* bmp = //??? pixmap->???? // ???? return bmp; } std::shared_ptr<UltraEngine::Pixmap> FreeImage2Pi
  6. My program is working fine in Windows when I use '\n' in a c++ string to get a newline in the text of a label. I have now compiled it on Linux and the newline character is displayed as a character block as if the character cannot be displayed. Is there a way to get Linux to execute the same way as Windows. Here is sample code (a slightly modified version of the label sample code)? #include "UltraEngine.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get the displays auto displays = GetDisplays(); //Create a window auto window = CreateWindow("Ul
  7. This video demonstrates how to create a basic OpenGL window and a more advanced 3D rendering viewport embedded in a GUI application.
  8. Hi, I have encountered a problem using threads with the help of classes. I have been using sample codes so far as well as browsing the forum, but unfortunately I cannot find an answer to this problem. Following the guide about threads I got something like this Unfortunately I don't understand why a function of void type not belonging to a class passes in the compilation without any problem, but in the other direction it doesn't. I apologize for bothering you with probably simple problems and for my poor English Thanks
  9. Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating desktop GUI applications. Unlike other alternatives like Dear ImGui, the Ultra App Kit GUI renders in retained mode rather than immediate mode, and is specifically designed for desktop GUI applications. This makes applications snappy and responsive when resizing or refreshing a window. DPI scaling is baked into the design for resolution-independent graphics on any screen. The GUI can be combined with an embedded OpenGL viewport, or combined
  10. This video demonstrates how to create a complex user interface and program common application behaviors. Full written tutorial is available here: https://www.ultraengine.com/learn/CPP/AdvancedInterface
  11. Josh


    This video demonstrates usage of the TextField widget. See the documentation here for more details: https://www.ultraengine.com/learn/CPP/CreateTextField
  12. This video shows how to generate a new Visual Studio project, and how it is used to create desktop applications.
  13. View this video Description This video demonstrates how to create a complex user interface and program common application behaviors. Full written tutorial is available here: https://www.ultraengine.com/learn/CPP/AdvancedInterface  
  14. This will create a "spinner" widget like in 3ds max. You can use SetRange() to control the min and max values. Download: Spinner.h Example: #include "UltraEngine.h" #include "Spinner.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get displays auto displays = GetDisplays(); //Create window auto mainwindow = CreateWindow("Spinner", 0, 0, 800, 600, displays[0]); //Create user interface auto ui = CreateInterface(mainwindow); iVec2 sz = ui->root->ClientSize(); //Create spinners auto ispinner = CreateSpinner(20, 20, 100, 30,
  15. Josh


    This video demonstrates usage of the TreeView widget: https://www.ultraengine.com/learn/CPP/CreateTreeView
  16. Josh


    This video describes the slider widget: https://www.ultraengine.com/learn/CPP/CreateSlider
  17. Josh


    This video describes usage of the menu widget: https://www.ultraengine.com/learn/CPP/CreateMenu
  18. Josh


    This video describes usage of the tabber widget: https://www.ultraengine.com/learn/CPP/CreateTabber
  19. Josh


    This video describes usage of the TextArea widget: https://www.ultraengine.com/learn/CPP/CreateTextArea
  20. Josh


    This video describes usage of the ComboBox widget: https://www.ultraengine.com/learn/CPP/CreateComboBox
  21. Josh


    This video demonstrates usage of the ProgressBar widget: https://www.ultraengine.com/learn/CPP/CreateProgressBar
  22. Josh


    This video describes usage of the button widget: https://www.ultraengine.com/learn/CPP/CreateButton
  23. Josh


    This video describes usage of the label widget: https://www.ultraengine.com/learn/CPP/CreateLabel
  24. Josh


    This video describes usage of the panel widget. See the documentation here for momre details: https://www.ultraengine.com/learn/CPP/CreatePanel
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