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  1. Josh

    ListBoxes

    This video describes usage of the ListBox widget: https://www.ultraengine.com/learn/CPP/CreateListBox
  2. Ultra App Kit 1.2 is now available on our site and on Steam. This is a bug fix update that resolves numerous small issues reported in the bug reports forum. To download the latest version, see My Purchases.
  3. This video demonstrates how to create a basic OpenGL window and a more advanced 3D rendering viewport embedded in a GUI application.
  4. Hi, I finally managed to build a first release candidate for a SyntaxEditor-Widget. The Widget is using the famous Scintilla TextEditor-Component under the hood and wraps the control into a UAK-Widget. At this point i only provide binaries (includes and libraries) but i am currently preparing to release the source as well. The source itself is semi-autogenerated with a manual created body and a tool which generates the main part of the Scintilla-Component based of so called iFace files maintained by the Scintilla author (these files contains the definitions of each enum or functio
  5. One month ago I began work to investigate what it would take to bring Ultra App Kit, the foundation for our new generation of game development tools, to Linux. Today I am happy to share my progress with you and discuss some of the things I have learned. Developed by MIT in the year 1984, X11 is an interesting beast that is easy to start with, but can become quite difficult once you get into the details. (Wayland support is of course an obvious step in the not-too-distant future but I have to work with what exists here now today and Ubuntu 20.04 still uses X by default.) The single hardest
  6. Built to power a new generation of game development tools, Ultra App Kit provides an easy-to-use C++ programming SDK for creating desktop GUI applications. Unlike other alternatives like Dear ImGui, the Ultra App Kit GUI renders in retained mode rather than immediate mode, and is specifically designed for desktop GUI applications. This makes applications snappy and responsive when resizing or refreshing a window. DPI scaling is baked into the design for resolution-independent graphics on any screen. The GUI can be combined with an embedded OpenGL viewport, or combined
  7. It would be really nice to be able to set the Notify and Confirm window positions! Currently they pop up in the middle of the screen and I would like them to pop up in the middle of my application.
  8. This video demonstrates how to create a complex user interface and program common application behaviors. Full written tutorial is available here: https://www.ultraengine.com/learn/CPP/AdvancedInterface
  9. Josh

    TextFields

    This video demonstrates usage of the TextField widget. See the documentation here for more details: https://www.ultraengine.com/learn/CPP/CreateTextField
  10. This video shows how to generate a new Visual Studio project, and how it is used to create desktop applications.
  11. View this video Description This video demonstrates how to create a complex user interface and program common application behaviors. Full written tutorial is available here: https://www.ultraengine.com/learn/CPP/AdvancedInterface  
  12. This will create a "spinner" widget like in 3ds max. You can use SetRange() to control the min and max values. Download: Spinner.h Example: #include "UltraEngine.h" #include "Spinner.h" using namespace UltraEngine; int main(int argc, const char* argv[]) { //Get displays auto displays = GetDisplays(); //Create window auto mainwindow = CreateWindow("Spinner", 0, 0, 800, 600, displays[0]); //Create user interface auto ui = CreateInterface(mainwindow); iVec2 sz = ui->root->ClientSize(); //Create spinners auto ispinner = CreateSpinner(20, 20, 100, 30,
  13. Josh

    TreeViews

    This video demonstrates usage of the TreeView widget: https://www.ultraengine.com/learn/CPP/CreateTreeView
  14. Josh

    Sliders

    This video describes the slider widget: https://www.ultraengine.com/learn/CPP/CreateSlider
  15. Josh

    Menus

    This video describes usage of the menu widget: https://www.ultraengine.com/learn/CPP/CreateMenu
  16. Josh

    Tabbers

    This video describes usage of the tabber widget: https://www.ultraengine.com/learn/CPP/CreateTabber
  17. Josh

    TextAreas

    This video describes usage of the TextArea widget: https://www.ultraengine.com/learn/CPP/CreateTextArea
  18. Josh

    ComboBoxes

    This video describes usage of the ComboBox widget: https://www.ultraengine.com/learn/CPP/CreateComboBox
  19. Josh

    ProgressBars

    This video demonstrates usage of the ProgressBar widget: https://www.ultraengine.com/learn/CPP/CreateProgressBar
  20. Josh

    Buttons

    This video describes usage of the button widget: https://www.ultraengine.com/learn/CPP/CreateButton
  21. Josh

    Labels

    This video describes usage of the label widget: https://www.ultraengine.com/learn/CPP/CreateLabel
  22. Josh

    Panels

    This video describes usage of the panel widget. See the documentation here for momre details: https://www.ultraengine.com/learn/CPP/CreatePanel
  23. Josh

    DPI Scaling

    This video shows how to create resolution-independent GUI applications for any DPI monitor.
  24. Josh

    Event Listeners

    This video shows how and why you would use event listeners to intercept and evaluate events.
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