All Activity
- Yesterday
-
SpiderPig started following Editor Progress
-
-
Thirsty Panther started following Editor progress
-
-
Hey Josh, I just saw the video on the LeadWerks Software YouTube page about the editor. Super excited for the new engine. I am going to pick up a standard edition pre-order when I have money around the 15th.
-
Josh started following Editor Progress
-
Josh started following Editor progress
-
-
Wondering If you've had a chance to look at this yet? Been in Leadwerks for a bit and I'm keen to get back into Ultra!
- Last week
-
Thirsty Panther started following Code snippets catagory
-
There is an option to edit in the documentation. Or where you after more generalised code examples.
-
Alienhead started following Code snippets catagory
-
A category to post code snippets in, sorta like blitzB had.
-
mitanoolsassi joined the community
-
havenphillip started following Editor progress
-
Alienhead started following Editor progress
-
-
greedium joined the community
-
BaramDori joined the community
-
reepblue started following Editor progress
-
-
Josh started following Editor progress
-
-
It's not. I've been told the source code is littered with comments from the developers on how much they hate their lives and people who are able to licence it say it's the worst mistake of their entire lives.
-
Source 2 does not look good.
-
alejandro Candia joined the community
-
GorillaGriller joined the community
-
Sharing my Original Music and Sound Effects - Over 2500 Tracks
Eric Matyas replied to Eric Matyas's topic in Game Artwork
A lot of folks don't realize that I have 15 pages full of free sound effects on my site. Just like my music tracks, they're free to use with attribution. Links to my sound effects pages are listed on the right side of every page on my site below the music links. That said, this week's new sound effects are on these pages: SFX - ANIMALS https://soundimage.org/sfx-animals/ SFX - ELECTRONICS https://soundimage.org/sfx-electronic/ I hope some of them are helpful! :-) -
I know this is old, but I use Source 2 Hammer from time to time, which although is mesh based and not CSG based I do have to say, I mostly agree with them... The 2D views are occasionally useful for lining things up and ensuring everything is on the grid, but 3D is so much more powerful in the general case. This is the default setup DOTA 2 and HL:A use. (Note it is Optimized for Ultrawide monitors by default, so you do need to do a bit of size adjustment)
-
-
I can try it and see what happens!
-
I don't know if my downsampling idea is even a good one. It doesn't look like the shader itself is the bottleneck.
-
Can you still make it render in a viewpoint? The separate window was annoying.
-
-
I think it will be necessary to get a 1.0 release out, see all the ramifications of how the flowgraph works with the new component system, and then take that knowledge and design something more advanced for a future release. I think I will just focus on delivering the same functionality Leadwerks had, plus zooming. Otherwise I am likely to design something, and then remove and redesign it in another update.
-
-
Replaced tile outlines with brushed. Better perfomance and i think it's looks better. But even one camera outline still degrade perfomance significantly and i wonder how to do proper downsampling for outline. I don't know what am i doing wrong in Outline.json for that: { "postEffect": { "buffers": [ { "size": [ 0.25, 0.25 ] } ], "subpasses": [ { "samplers": [ "DEPTH", "PREVPASS" ], "shader": { "float32": { "fragment": "Shaders/Outline.frag.spv" } } } ] } }
-