Jump to content

gamecreator

Members
  • Posts

    4,937
  • Joined

  • Last visited

Blog Comments posted by gamecreator

  1. The numbers are a little skewed for several reasons:

     

    - Some packs have been out longer than others and sales drop

    - December isn't over yet

    - Zombie pack was released December 8

     

    It would be nice to see something more comparable, such as the first three weeks of sales for each. But I know the Steam sale also alters sales so it's hard to compare fairly.

     

    That said, I appreciate seeing these numbers, mostly for the fact that they contribute to the growth of Leadwerks!

     

    Now where is that medieval character pack?! tongue.png

  2. I just tried to start the editor and I had to wait several minutes while it downloaded the Terrain Textures (no skip option to just get to the editor). Now it says New Addons are available with it and another Addon having warning icons next to them asking if I want to install (with the Uninstall button grayed out). What? Didn't it just download these? So I'll just close this window out (praying it won't cause any issues) and unsubscribe, so this won't happen again.

     

    I'm sure these are the types of issues being resolved but for now, for me, zip files really are more hassle-free.

     

    Edit: I don't see the assets in the editor any more (to unsubscribe) so I don't know what it was downloading at launch. Yet when I go to the Workshop, it still says I'm subscribed. I don't know what's going on.

  3. Love the updates! The automatic FBX material generation especially was quite needed.

     

    Also, it would be great to be able to just drag the post-processing effects into the scene (I don't code in Lua) to add them to the scene. They don't even have to be visually represented - just added to the Asset list. As a bonus, you could rearrange their order in the Asset list to see how the effects look when ordered differently.

    • Upvote 1
×
×
  • Create New...