There are many way to make modular stuff.
I just expose a simple basic one in Blender, it just covers modeling and preparing for FBX export.
Mirror on Y the object
Align to grid to be sure it is aligned on red axis with the other
For the UV part :
Just download the Blender file before the merging , make UV seams on one half modul
An easy way of making curved tubes or pipes for your 3D assets models or for your level.
Click images to Zoom
Some example of use :
Spice up 3D models
Or bring curved tubes to your level
I hope you enjoyed this tutorial
3D Coat is awesome to make tileable texture so easy.
Choose tile texturing and some 512*512 texture
Work with Top down camera view
Fill tool with a yellow color and a metal style (specular high value)
Now we will sculpt some crease line with low specular value to make some panels separation effect
We will draw another color metal with te pixel precise pen tool : no normal map progressive slope but direct pixel slope
We could keep tex
A quick overview of some other painting tools.
We will start with quick blocking colors and specular.
Different specular values to make some sort of different metal styles
For arms use some 20% specular
We will paint pants :
In texture window use the magic select tool
Invert selection :
You 'll see you will be able to paint on select texture area, even on 3D.
This is very usefull to freeze some texture zones you want to paint in Texture view or 3
This tutorials will show the basics of painting diffuse/normal/specular maps in 3D coat.
We will start with a new 3D character ( made in Sculptris also)
So let's start
Import model in 3D Coat for painting with basic color and baked normal map form 3D Coat :
Colors testing and blocking :
- select Layer color only
- uncheck Specular and normal map channels , we will paint full color only
As main character in TPS view i want to highlight the character from behind,
A quick overview of 3D coat Retopology with some tips also.
The goal is to retopology previous high poly model from Sculptris into a Low poly model in 3D coat :
Fisrt step is import obj model in 3D coat as Reference model, we will use the model below from sculptris.
Begin in symmetry mode to add a polygon to start :
Then use 3D coat quads to very quicly add quads over the model :
You will need to have a good toplogy so follow lops and edges
The goal si very
Sculptris is free and very powerfull.
I will show a complete character example, and will show main commands and some tips.
The theme is some futurist military cartoon character a little inspired by that :
Ok let's begin : )
Making the torso : Draw on the sphere to make the shape
ALT + Draw = draw holes
**** + Draw = smooth
Draw + Clay option = similar to Zbrush claytubes to draw planar stuff
Draw + Alt + Clay option = draw planar cavity
Next : Flatten + lock pla
A quick making of a 3Dcolumn made in 3D coat for my LE3 game.
Why struggles with modeler when you can make hard surface models using 3D coat super easy Voxel modeling?
1) Voxels : Some primitives than Tool : Add objects (with the great Tinker library)
2) Retopology (pretty low poly and fast)
3 ) Bake normal map To Low Poly
4) Paint damage , details, specular, dirt :
( lof of masks and alpha in 3D coat and more in the Web )
5) Once the model and textures has