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gamecreator

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Blog Comments posted by gamecreator

  1. We can create that easily with a particle emitter prefab. Then everyone has a reusable preset, and people can make new ones.

    Neat. So we could do something like this?

     

    particle->load("chris_explosion4.ptl");

    particle->set(ANIMATION_SPEED,5.0f);

    particle->initiateatlocation(0.0f,0.0.0f,0.0f);

  2. I was hoping explosions would be a preset in the particle engine, along with fire, smoke and maybe muzzle flashes. Will the particle engine have editable presets? It would make sense because just like character controllers and tree/character placeholders, pretty much every developer needs these, I think.

  3. This now seems like such a pleasantly short list though I know the documentation will be time consuming. Please don't forget simple examples. The good news here is that less is more, usually. Don't try to get clever or "advanced." Also, I noticed on the last two occasions I tried to help people that the wiki had better examples than the documentation page. For example the GetEntityAABB wiki has a clear picture illustration whereas the doc page doesn't. It works wonders to illustrate what the example is doing.

  4. I like it! However, I'd love to have one more option. Once I've sent my friends the program and I work on the game for a few more days and want to send them my changes, I send them just the new assets and the exe. I don't need to send them all the other ones I've already sent. What would be really nice is to be able to zip files added/modified since a given date. Obviously, I have no problem doing this manually but just a thought.

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