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Blog Comments posted by gamecreator
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Leadwerks 5 Beta Rollout
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
55 minutes ago, Josh said:Other engines do not make their money from consumer sales at all. They have thrown in the towel and just give their product away for free (even their source code, lol!).
They have a different business model than yours. I imagine they make a lot of their money from asset sales on their stores. As such, it makes sense for them to send as many people to the stores as possible by giving away their engine for free.
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Does that USB drive logo look a little off-center to anyone else?
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Game Tournaments, Schwag, and American Apparel
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Ah yes. Very true.
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Game Tournaments, Schwag, and American Apparel
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
3 hours ago, Rick said:It's sort of detrimental for this industry where you really just have to throw stuff out there to get the experience and learn a ton by doing so and getting feedback.
I don't understand this statement. What's detrimental about getting experience by trying things?
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Website refresh and Leadwerks 5
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Josh also said he's considering a smaller upgrade charge for current owners of 4.
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Leadwerks Game Engine 4.4 Released
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
And some other neat options here: https://www.leadwerks.com/docs.php?page=API-Reference_Object_Entity_Camera
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Thanks for this. I hope you don't mind but I'll also link Josh's blog post about optimization here:
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Ok. Thank you.
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12 hours ago, Josh said:
I did not make any changes to that.
I'd love to see this be resolved for the stable release.
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Were there further fixes to the character controller rubber banding and slope jump issues?
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Shader Enhancements in Leadwerks 4.4
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I know the documentation must have taken a lot of time but as I said before, it seems like Leadwerks is getting a lot of good (and relevant) upgrades recently.
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We integrated GameAnalytics.com into Leadwerks; You won't believe the shocking results
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Pretty sure he means just that the editor will be coded in C++. I'm sure it will be the same as far as Lua use. He's said before that Lua users far outnumber C++ users in Leadwerks. He wouldn't drop the vast majority of his customers.
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Did you incorporate the velocity change you mentioned above? If so, I'd be happy to test it as well.
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That sounds great to me as long as you can accurately detect what they're standing on.
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Fair enough; I'll give it a shot. But I still suggest fixing it on your end. Meaning, handling both the elevator and slope properly.
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I can hack around it but that might introduce other issues (there has already been one). I'm not clear why you would not want to fix this in the controller directly. I could show you dozens of platformers, including tons of Mario games, where slopes don't effect how high you jump. What games is reducing the vertical velocity beneficial or "accurate" for? Every example I can think of would surprise a person expecting a full jump when they get a weak jump instead.
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The slopes issue that reduced the jump height when jumping from slopes?? If that's the one then you rock!! I could really see a drop-in Steam action platformer happening. Games like Broforce are super popular. All I really need after that is that people don't fall through floors. I don't think the gravity shown in the video is unreasonable (but that's just my opinion). I'm hoping it's either already fixed or Julio can make some adjustments, as you said above.
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Great! Fingers crossed that the issues here are resolved. https://www.leadwerks.com/community/topic/16198-character-controller-bugsproblems-in-beta/ Please let me know regarding the three issues.
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Building Multiplayer Games with Leadwerks
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I like it. Really curious where this ends up. Interestingly, searching for "enet nat punch through" came up with a gamedev thread you started 6 years ago.
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Website refresh and Leadwerks 5
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
"32-bit operating systems are pretty rare nowadays (about 6% of Windows users)" haha so are Linux users: 0.76%. But I'm just giving you a hard time. I know it's different for you.
Very interesting developments. So to be clear, Leadwerks 5 will be a separate product we need to purchase? Will there be an upgrade option from 4 at a discount?
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Version 4.4 beta updated
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
The jumping thing is a change in behavior (that I agree with), not a bug. I have not changed the character controller code.Hmm. In that thread you said "I agree with you and will see if I can change this behavior." So I'm a little confused. Are we talking about two different things (this is regarding the sharply decreased vertical velocity on slopes, right)?
I do use increased gravity so the jumps are sharper and don't feel as floaty.
I'll make a thread with a video and attach the project for you to test.
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Version 4.4 beta updated
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Also, before I test: did you or are you planning on changing the character controller as discussed here?
http://www.leadwerks.com/werkspace/topic/15933-character-controllers-jump-height-bugged/
It would be nice for it to be "officially" fixed as opposed to us hacking at it and possibly causing unexpected results, like the one I came across in the last post.
Edit: tested and not fixed yet. Need confirmation either way before I continue because even things like moving platforms could act differently with our hack versus your proper fix.
Edit 2: character still falls through ground at a great enough height/velocity. I know there has to be a limit but it seems kind of low right now.
Edit 3: sloped ramp still glitched in the same way.
Confirming also that this is with a new project created with the current beta. Can upload the project if you'd like.
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Version 4.4 beta updated
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I didn't realize how eagerly awaited this update is.
hope Gamecreator's stuff stops falling through the world.
That and hopefully moving platforms will support characters properly. Like reepblue, I'll test the **** out of it when it's in release. I put my platformer on hold for it but I'm eager to continue!
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Josh started the GUI work almost a year ago now:
http://www.leadwerks.com/werkspace/blog/1/entry-1705-gui-design/
Here he said 4.4 will include the new GUI system:
http://www.leadwerks.com/werkspace/blog/1/entry-1874-beta-43-available/
Leadwerks 5 Beta Rollout
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
Not sure what you mean by "end" but like LE2, 4 will still be around but unsupported. There won't be a free update but Josh said he was considering a discount for current owners to upgrade.