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gamecreator

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Blog Comments posted by gamecreator

    Leadwerks 5 Beta Rollout

    55 minutes ago, Josh said:

    Other engines do not make their money from consumer sales at all.  They have thrown in the towel and just give their product away for free (even their source code, lol!).

    They have a different business model than yours.  I imagine they make a lot of their money from asset sales on their stores.  As such, it makes sense for them to send as many people to the stores as possible by giving away their engine for free.

  1. I can hack around it but that might introduce other issues (there has already been one).  I'm not clear why you would not want to fix this in the controller directly.  I could show you dozens of platformers, including tons of Mario games, where slopes don't effect how high you jump.  What games is reducing the vertical velocity beneficial or "accurate" for?  Every example I can think of would surprise a person expecting a full jump when they get a weak jump instead.

  2. The slopes issue that reduced the jump height when jumping from slopes??  If that's the one then you rock!!   I could really see a drop-in Steam action platformer happening.  Games like Broforce are super popular.  All I really need after that is that people don't fall through floors.  I don't think the gravity shown in the video is unreasonable (but that's just my opinion).  I'm hoping it's either already fixed or Julio can make some adjustments, as you said above.

    Website refresh and Leadwerks 5

    "32-bit operating systems are pretty rare nowadays (about 6% of Windows users)"  haha so are Linux users: 0.76%.  But I'm just giving you a hard time.  I know it's different for you.

    Very interesting developments.  So to be clear, Leadwerks 5 will be a separate product we need to purchase?  Will there be an upgrade option from 4 at a discount?

    Version 4.4 beta updated

    The jumping thing is a change in behavior (that I agree with), not a bug. I have not changed the character controller code.

    Hmm. In that thread you said "I agree with you and will see if I can change this behavior." So I'm a little confused. Are we talking about two different things (this is regarding the sharply decreased vertical velocity on slopes, right)?

     

    I do use increased gravity so the jumps are sharper and don't feel as floaty.

     

    I'll make a thread with a video and attach the project for you to test.

    • Upvote 1

    Version 4.4 beta updated

    Also, before I test: did you or are you planning on changing the character controller as discussed here?

    http://www.leadwerks.com/werkspace/topic/15933-character-controllers-jump-height-bugged/

    It would be nice for it to be "officially" fixed as opposed to us hacking at it and possibly causing unexpected results, like the one I came across in the last post.

     

    Edit: tested and not fixed yet. Need confirmation either way before I continue because even things like moving platforms could act differently with our hack versus your proper fix.

    Edit 2: character still falls through ground at a great enough height/velocity. I know there has to be a limit but it seems kind of low right now.

    Edit 3: sloped ramp still glitched in the same way.

     

    Confirming also that this is with a new project created with the current beta. Can upload the project if you'd like.

    Version 4.4 beta updated

    I didn't realize how eagerly awaited this update is.

     

    hope Gamecreator's stuff stops falling through the world. tongue.png

     

    That and hopefully moving platforms will support characters properly. Like reepblue, I'll test the **** out of it when it's in release. I put my platformer on hold for it but I'm eager to continue!

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