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Blog Comments posted by gamecreator
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Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Rick, Leadwerks competes with more than just one of the most expensive engines on the market. Saying it's cheaper than Unity doesn't say much.
But I'm with you in that by far Leadwerks fits me best. I'll pay this upgrade grudgingly and then continue to enjoy using the engine.
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Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I understand that Josh has underpriced the engine (in his eye) and he's overpricing the updates to compensate - like companies do with consoles and games. It's a rough business model but if he honestly thought 3.0 was worth $1000 originally, I guess he's making compromises too.
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Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
I have absolutely no problem with upgrade fees in general. My confusion is with why all the costs of the upgrade go to existing customers. Why not charge less to existing customers and add some of the cost to new buyers? 3.1 costing the same as 3.0 for new purchases seems odd.
Or, imagine if this trend continues. Even as an existing customer, in 2 years, you'd be better off buying 3.3 from scratch instead of buying 3 upgrades. It would save you money. Seem a bit strange?
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Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Am I misreading this or do new customers get 3.1 for $99 less than existing customers (who already paid $199 to purchase just 3.0)? And what about water, networking and other features? If we need to pay $99 for each of those features every year then this engine will get very expensive. Or will those be added to 3.1 next year?
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It was really great to have you on the Leadwerks team and with the community! Thank you for all that you've done for us, including the tutorials! I wish you well with Telltale. I'm sure it will be a great experience - they've made some great adventure games.
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A big congratulations to the Linux and Leadwerks communities and to you and your company Josh!
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Procedural Terrain
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Impressive. I wonder if you're keeping rivers in mind during this process...
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I would also suggest a poll during the announcement to ask what 2-week period would work for people, and give 2 or 3 choices (too many and everyone will pick a different one).
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Virtual Texture Terrain
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Seems quite impressive. And yes, Josh definitely knows his sh*t.
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Leadwerks gets the Greenlight for Steam
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
And we get to be broken records congratulating you for the continuous successes.
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Sorry, I meant a special URL you posted that I think you could just send via Steam IM so that they don't have to log in on the site.
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Didn't know that. Seems silly but whatever. Do you still have that link that I can share with friends who are already on Steam? I couldn't find it in your post history.
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That's awesome. How is the Greenlight campaign going?
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Good idea and thoughts. While I have no interest in reworking the first LCP, I enjoyed working on it and learned a lot.
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Beginning work on Leadwerks 3.1
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
"adjust settings"
Awesome. I hope you'll be able to do this via code as well.
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Me either for some reason.
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Thank you. Are you still planning on posting with how the upgrade structure, priorities, dates and pricing will look?
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A huge CONGRATULATIONS! on the release. I know you've worked very hard on this with many major challenges conquered. It is an incredible achievement.
I would strongly suggest making clear what does and doesn't come with the engine (especially with respect to LE2) and what will come, when and for how much. I know a lot of this is scattered around the site but it really should come from you in a features list page or blog. I image at least some of this is to come.
If you'd like me to start a thread with a list of questions that the community can compile, I'd be happy to do so.
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One word: sequels.
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Ha, that was a Simpson's quote.
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And I'd put my money where my mouth is. I'd help you convert current wiki samples to the LE3 format for a few dozen of the simpler functions, if you needed the help.
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Yeah, snippets and simple examples like those on the wiki are VITAL.
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If you were a major developer looking for money, you'd be making Call of Duty 83 or some other lame clone. As an indie, it's a bit more tricky. I'm sure there are some sales sites out there and you can also check to see what Kickstarter projects are doing well. But there isn't a magic game genre out there that will make you millions of dollars for a few months of work.
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Very nice.
Leadwerks 3.1 Pre-orders Now Available, Indie Edition coming to Steam January 6th
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
I'm also curious why the Android and iOS versions were removed from the store. Josh?