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gamecreator

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Blog Comments posted by gamecreator

  1. This was just today? Damn you work fast. I love the concept of it and that people can compete for score on the same tracks. I wonder if you'll have high scores for both the least lives lost and fastest time (and/or maybe a weighted system combining both). I can already imagine lots of different track piece types as well, including objects on one side or another like obstacles or speed boosts.

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  2. Not to bring up painful memories but mobile seemed tried and tested and that ended up not working out. And that's with everyone already having a phone. This is very much experimental with each customer first needing to dish out hundreds of dollars just on a "gimmick."

     

    I'm not saying it won't be the next big thing. Prices will drop. And if consoles sold on various input/output ideas, this may too. And I do appreciate how amazing the experience must be.

     

    Even as far as LE is concerned with regards to this, I have mixed feelings. I'm sure it's valuable to get in early on something that ends up succeeding. Leadwerks is in a pretty strong spot in general so spending some time on supporting this could end up paying off. Or maybe not.

     

    I guess my point is simply that it's a risk and I know you like to take those sometimes, with good reasons. And unlike Rick, I imagine you're not going to spend most of your time on this in the coming future, to the exclusion of everything else.

  3. Nice! Does this mean that we will now be able to easily create multiple viewports in our games, like that famous camera monitor thing that comes up now and again?

     

    Also, to completely push my luck, any chance of implementing animated textures while you're working on this? I think there was talk of this at one point, back in the day. It could make animated buttons and also cooler effects like force fields, shields, etc. I think we can kind of hack this now and I believe the water uses it through a shader but a simple function or two would go a long way.

  4. features that are just "magic"

    I watched the video first and was gonna comment "what kind of sorcery is this?!" but you kind of beat me to it. I had to watch it in slow motion. Rocks looked like they grew and shrunk from the terrain. Even understanding the basics, I'm not quite sure how that happens but I'm happy to settle for sorcery and magic.

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  5. I would highly recommend staying away from the images. I would prefer just a bulleted list of the topic as a hyperlink. It is a much cleaner look and much easier to see what all of the lessons are about.

    I have a preference for quickly available links as well (maybe with some icons) and I actually like sub-sections to make browsing quicker but I'd give this a chance to see how it turns out. I can't imagine it would take long to simplify it if the image links become too cluttered.

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