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gamecreator

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    What Makes a Good Brand Name?

    6 hours ago, Josh said:

    I bought the domain name www.turboengine.com a couple months ago. It wasn’t cheap.

    Does someone else own turbogameengine.com?  You may need to fork over some more money for that one since that would be the actual complete name of the engine.

    I'm also curious about reepblue's questions.

    • Like 1
  1. 7 hours ago, Rick said:

    For me the biggest thing would be getting the feedback to know what "frame" (I know it's not frame based) the animation is on as that's when you run certain logic to sync things to an animation. Would we get that if another thread was doing the animation from the main thread?

    I don't code in Lua but can't you get this by getting how much time passed since the animation started (a variable you would store when you start the animation)?

  2. I saw a lot of potential in Steam allowing lobbies and connecting with your friends for free, before you were even Greenlit (at the time) or signed up as a developer with them, just using their free Spacewar ID.  After all, who doesn't want to make a multiplayer game to play with their friends?  It's what inspired me to delve into it and also make a little tutorial for the community years ago because I enjoyed it so much.

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  3. I like that there is a strong, doable solution though I know you (and some customers) would have preferred to be independent from Steam.  Since you're already with Amazon, I'm surprised that there isn't a reliable solution through them with AWS or something.

  4. Quote

    The VR command set is finished and documented

    Is there any way to convince you that examples are worth providing, even if it's just one per "set," like the Enable/Create/Initialize functions, that covers several functions?  Examples are very valuable to me and functions like this and the Sprite set missing them makes me a little wary.  And, to be honest, it's a little frustrating trying to piece together code from minutes of forum searches with mixed results.

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