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Blog Comments posted by gamecreator
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Summer Game Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Ha, fair enough. I guess I can pretend to be patient for 4 more days.
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Summer Game Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Josh, what's the "big surprise" you mentioned here: https://www.leadwerks.com/community/profile/112-rick/?status=10384&type=status (or will that be revealed at the start of the tournament)?
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
55 minutes ago, martyj said:Can we upgrade turbo with NOS?
Turbo = Lua
Nos = C++?I really wouldn't mind if Turbo was just one engine now instead of being segmented. I suspect it would be simpler for Josh too.
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What Makes a Good Brand Name?
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
6 hours ago, Josh said:I bought the domain name www.turboengine.com a couple months ago. It wasn’t cheap.
Does someone else own turbogameengine.com? You may need to fork over some more money for that one since that would be the actual complete name of the engine.
I'm also curious about reepblue's questions.
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9 hours ago, Josh said:
Ah, I see. Point and spotlight shadows are skipped on vegetation to save performance. The vegetation system is pretty heavy but is good at rendering millions of instances. I don't know if this will change, I have not thought about it really.
I understand that it would be a challenge. I hope you're up for it.
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18 minutes ago, Josh said:
I don't understand. What does that video do that you can't do right now?
I don't think spotlights even work on vegetation now, do they?
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3 hours ago, SpiderPig said:
I would like to see your approach to lighting. Very interested to see how it effects performance.
Same. Curious if we'll be able to do something like this again: https://www.youtube.com/watch?v=V4uh5j4BM7w
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7 hours ago, Rick said:
For me the biggest thing would be getting the feedback to know what "frame" (I know it's not frame based) the animation is on as that's when you run certain logic to sync things to an animation. Would we get that if another thread was doing the animation from the main thread?
I don't code in Lua but can't you get this by getting how much time passed since the animation started (a variable you would store when you start the animation)?
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I always feel like these are more meaningful when there is something to compare them to. In this case: the current Leadwerks with the same scene.
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I'm surprised too though I suspect he has a list of pros and cons that a new engine name could bring.
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7 hours ago, Josh said:
version 5 (which will not be called Leadwerks anymore)
Really? I assume you'll want to wait before announcing it but do you already have a name in mind?
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Announcing Leadwerks Projects
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
One of those things you didn't know were really needed until it's right in front of you.
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Was this the last update on that? https://www.leadwerks.com/community/topic/16942-vehicle-moving-problem-le-45/?do=findComment&comment=110574
Edit: I found this, which says the current ETA is April 1: https://www.leadwerks.com/community/blogs/entry/2108-a-look-forward-to-2018/
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I don't use Lua but I'd suggest it only because you've said the vast majority of your users use it (assuming you're planning on releasing the code). Then maybe a simpler version could be added to the templates.
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I saw a lot of potential in Steam allowing lobbies and connecting with your friends for free, before you were even Greenlit (at the time) or signed up as a developer with them, just using their free Spacewar ID. After all, who doesn't want to make a multiplayer game to play with their friends? It's what inspired me to delve into it and also make a little tutorial for the community years ago because I enjoyed it so much.
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Gamelift seems to support any engine.
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I like that there is a strong, doable solution though I know you (and some customers) would have preferred to be independent from Steam. Since you're already with Amazon, I'm surprised that there isn't a reliable solution through them with AWS or something.
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Even if there is no tournament for a while, maybe once the vehicles are re-released we can try another community project. There are a surprising amount of free cars on sites like Turbosquid and cgtrader.
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Quote
The VR command set is finished and documented
Is there any way to convince you that examples are worth providing, even if it's just one per "set," like the Enable/Create/Initialize functions, that covers several functions? Examples are very valuable to me and functions like this and the Sprite set missing them makes me a little wary. And, to be honest, it's a little frustrating trying to piece together code from minutes of forum searches with mixed results.
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You didn't mention it but your post makes it seem like it'll cover it: multiplayer. Two players can be in two different parts of the map at the same time. If you ever want to implement automatic multiplayer synchronization as I think you mentioned a while back, this is something else to keep in mind (and make you scratch your head even more).
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Blogs like this one, Common Bottlenecks and Promoting Your Game are really helpful.
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Great to hear, especially about the documentation. I really hope the docs have a simple C example of the realistic vehicle. Maybe also worth adding a vehicle template to the project manager.
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Leadwerks Halloween Game Tournament 2017
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Can we upload elsewhere, like Google Drive or Dropbox?
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Say Hello to Leadwerks 5 Shared Objects
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Plus I believe you said some time ago that the vast majority of your customers are using Lua, not C++ (it was some high number like 90%). I imagine that hasn't changed much since.
Summer Game Tournament
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Posted
If I had a VR headset, I'd be tempted to make a Duck Hunt VR clone.