Jump to content

Was the LE2 more powerful than LE3?


Ameshi
 Share

Recommended Posts

tz47.jpg

 

 

tz59.jpg

 

 

I was looking at the shots of the "The Zone" project made in LE2, and Im impressed by the graphical fidelity.

 

It's possible achieve the same quality in LE3.2 ? Or was LE2 more powerful? :/

Nothing so far made in LE3 come close I think.

 

The lighting and the terrain look so good in LE2 o.õ

 

More screenshots here:

http://davelee3d.com/project_thezone.html

Link to comment
Share on other sites

Ok, this is kind of getting ridiculous. Can you please stop being so critical of the engine? I feel that everything you say is a knock on Leadwerks in some way, and it's not all that constructive.

 

And no, LE2 was never as fully developed as LE3. LE2 had some cool graphical effects currently not present in LE3, but that's about all. LE3 has the potential to have those effects, and even more advanced effects due to OpenGL 4, but that hasn't been the focus this time around. Also, those scenes are totally capable of being rendered in LE3. People this time are more concerned with gameplay because the gameplay features in LE3 heavily expanded what was available in LE2.

  • Upvote 1
Link to comment
Share on other sites

Have look at these and I think you would have to agree that Leadwerks 3 is not a step backward.

 

http://steamcommunity.com/app/251810/screenshots/?p=1&browsefilter=trendsixmonths

 

Shadmar, tattiebojangle, scrotieflapwhack and Michael j have shown that you can get quality images with Leadwerks 3.

 

Just takes time and talent.

Link to comment
Share on other sites

..LE2.x is more a form of SDK, which i personally favorizing over editor based engines which ultimatively, in my opinion, restricting you in to certain extend..so i guess, its a matter of personal preference, rather than what each system could do...also, im not convinced at all, by looking many examples here, that LE3 could deal with heavy load levels, as LE2.x is capable of..i do not have LE3, but from various reports i see, it seems it cant really push far with large worlds, populated with various characters, and for LE2.x, i was able to have quite large worlds populated with many characters, AI, etc..at reasonable speed..

  • Upvote 1

 

Link to comment
Share on other sites

It's possible achieve the same quality in LE3.2 ? Or was LE2 more powerful? :/

Nothing so far made in LE3 come close I think.

Ameshi :

You are totally wrong one again, what make you think it looks better is not lightening or shadows but :

- very good 3D art models with good details and textures (houses, rails etc ...)

- vegetation system with quality 3D models : grass , trees, rocks make the scene looking very good compared to LE3 terrain screenshots

- Some Full screen effects : Dof it seems

Otherwise lights and shadows are same as LE3.

You should start to make a game to see how far LE3 can get if you put some work sleep.png

 

Did LE2 supported LOD ?

Stop toying and make games

Link to comment
Share on other sites

 

Did LE2 supported LOD ?

 

..it is simply, different product entirely..LE2.x variant i was working with, had LOD implemented as well as many other features, LE3 doesnt have..however, as i said, LE2.x is more like a , SDK, which lets you build things you would require..outside of box, LE2.x didnt offered much as LE3, from what I see, but product difference is something what should be considered before any comparing takes place..

 

Link to comment
Share on other sites

..LE2.x is more a form of SDK, which i personally favorizing over editor based engines which ultimatively, in my opinion, restricting you in to certain extend..so i guess, its a matter of personal preference, rather than what each system could do...also, im not convinced at all, by looking many examples here, that LE3 could deal with heavy load levels, as LE2.x is capable of..i do not have LE3, but from various reports i see, it seems it cant really push far with large worlds, populated with various characters, and for LE2.x, i was able to have quite large worlds populated with many characters, AI, etc..at reasonable speed..

 

I think I read another LE2.X users saying the same thing about large open scenes and heavy loaded levels.

That's why I started this thread, older users call share past experiences with newcomers smile.png

 

Thanks for the link Thirsty Panther

 

jwWRlqUEqdmcn.png

 

This was made in LE3 and looks great! Almost HL2 tongue.png

Link to comment
Share on other sites

The screenshots you are posting simply show nice models. You can get the same look in LE3 if you had those models as well and set the post process effects similarly. The big difference between LE2 versus LE3 (not including the editor vs SDK aspect) is the capability for large scenes since no LOD or terrain vegetation has been implemented yet, but those features are on the horizon.

Win7 64bit / Intel i7-2600 CPU @ 3.9 GHz / 16 GB DDR3 / NVIDIA GeForce GTX 590

LE / 3DWS / BMX / Hexagon

macklebee's channel

Link to comment
Share on other sites

@Ameshi

 

That scene is great, but getting your characters to move around in it is way easier in LE 3 than it was in LE 2 since you had to build your own system in LE 2 to do that. Now, some experienced people might say that's better as you have more control, but your average "I have a dream game I want to build but don't know much about game dev" person just wasn't able to get characters moving around their scene like they can in LE 3. And since LE doesn't take royalties all customers are pretty much created equal and the experienced guys aren't favored all that much over the guy with no experience. LE 3 was more about getting a lot of inexperienced people able to get some type of gameplay going and I think it's done it's job. We can only hope that over time some of those neat features in LE 2 come back.

Link to comment
Share on other sites

..as Mac said..its about models used and properly set textures/ambient vfx..this is one of the LE2.x very very early shots, long time ago..but if you want, i can post some really neat shots from few projects I have used LE 2.x, which i never show here before..

 

Looks good but where's the "game"? :)

Intel Core i7 Quad 2.3 Ghz, 8GB RAM, GeForce GT 630M 2GB, Windows 10 (x64)

Link to comment
Share on other sites

Josh has also said in the past that he can still further optimize the engine. Once vegetation and LODs are implemented, I think we'll see some more performance increases.

 

That said, the one thing I haven't seen that I also wish would be added is the freedom to put as many lights as you want, wherever you want. Seems like maybe the new system can't support it (you need to be careful about how you place them) but it was a great selling point in LE2.

But this probably isn't a big deal - it was just something nicer LE2 had.

Link to comment
Share on other sites

Josh has also said in the past that he can still further optimize the engine. Once vegetation and LODs are implemented, I think we'll see some more performance increases.

 

That said, the one thing I haven't seen that I also wish would be added is the freedom to put as many lights as you want, wherever you want. Seems like maybe the new system can't support it (you need to be careful about how you place them) but it was a great selling point in LE2.

But this probably isn't a big deal - it was just something nicer LE2 had.

The LE3 lighting is pretty much identical to LE2's. I seriously think people are finding the limitations in LE3 and forgetting the ones in LE2 because they are actually using the engine, instead of just taking screenshots.

 

Oh and Leadwerks 2 terrain only could support four texture layers, due to hardware restrictions. It's easy to forget those things.

  • Upvote 1

My job is to make tools you love, with the features you want, and performance you can't live without.

Link to comment
Share on other sites

By this logic blender is a better because hey you can make better looking screen shots, right?

 

As for the "SDK" argument, you need to dig inside LE3 standard before you should offer too much opinion there. I cannot compare to LE2 since I've never used it, but I will assure you; LE3 is a full fledged API. It has so much of what anyone needs to make a fairly advanced game.

 

One of the things I enjoy about Leadwerks is it is not a "game maker." I don't need a game maker, where you just drop your assets in and use whatever the game maker lets you do with it. It's a full fledged API, handling all the stuff no one really wants to deal with (resource management, culling, playing sounds, physics implementation, input, etc).

 

It's worth twice what I paid for it for that alone. The level editor has a similar mentality; it's just a graphical representation of whatever you want... so you don't have to... write one.

 

Listening to this "LE2 makes bigger scenes that look better" is like listening to my 4 year old trying to explain driving. Guess what? She doesn't know how to drive at all, or any of the details about it. Just that there's a car involved.

 

In other words, you are clueless OP, as you've proven repeatedly. Perhaps it's time to be the silent fool?

  • Upvote 1

Coding for Christ.

Link to comment
Share on other sites

I tried to LE2, and it was C++ only, there wasn't gameplay framework also (start(), updateWorld() etc ...); also Lua was only intended for small scripts not to make a complete game, and the workflow was really bad and painfull, and there wasn't pathfinding for your AI.

LE3 is massive improvment engine and allowing beginners to easy make a game using Lua to make complete games.

 

Listening to this "LE2 makes bigger scenes that look better" is like listening to my 4 year old trying to explain driving

He must be a beginner, to not understand why 3D art quality and good level composition are as important as the 3D engine rolleyes.gif

 

In other words, you are clueless OP, as you've proven repeatedly. Perhaps it's time to be the silent fool?

He should start making a game instead of doubting so much about LE3 possibilities laugh.png

Stop toying and make games

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...