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  1. 4.5 beta, AI and events map, press F12 (fullscreen) on the perspective view, boom: EXCEPTION_ACCESS_VIOLATION.
  2. Cool. But can it beat BeamNG.Drive ?
  3. Can anyone recap the mtg? Thanks.
  4. Olby

    Documentation Update 2

    BuildNavMesh This function builds a navigation mesh for AI pathfinding. Returns Returns a 4x4 matrix describing the tire's position and orientation in space.
  5. Olby

    Documentation Update 2

    Leaderboard functions are missing
  6. Olby

    Documentation Update 2

    Flag parameter description is not clear: https://www.leadwerks.com/learn?page=API-Reference_Object_Context_DrawImage
  7. Olby

    Help System Revision

    Offline please please.
  8. Was thinking it might be a good idea to meet with fellow werkers out in TO. To exchange tips and tricks and help each other out over a drink or smth.
  9. They're pretty fast. Just last month they bought Impulsonic - guys who developed this. And already this month it's rebranded and released as Steam Audio https://uploadvr.com/valve-acquires-3d-audio-company-impulsonic/ I've looked at it. It's great but in my opinion bit of an overkill for the type of games Leadwerks users are creating. Let's be honest sound aspect is very neglected in this neck of woods.
  10. Olby

    The path we are on

    Yes, but first we need to fix the Flowgraph: http://www.leadwerks.com/werkspace/topic/12529-improvement-in-flowgraph-editor/
  11. I can hear Josh's voice in my head saying "this doesn't necessarily translate to more games being made with Leadwerks" that's why it's on the backburner for so many years.
  12. You might want to follow this thread. None of those requests have been implemented as of yet: http://www.leadwerks.com/werkspace/topic/12529-improvement-in-flowgraph-editor/
  13. Looping OGG music has a noticeable jump between the loops which is not present in the recording. Will investigate further.

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