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Thirsty Panther

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  1. It's a bit tricky this one. Inside Leadwerks goto the Marketplace menu and select "Workshop". Browse thru the different content until you find the Particle Pack. For me it is on page 25. Click on "Install". Close the Workshop window. To open the Particle map select open map in Leadwerks. Click on the up arrow so that you are in the root directory of the project. At the bottom of the list you will see "ParticlesPack.map" Select this and open. Now go to the view menu and select "realtime renderer". The effects should come to life for you. Under the scene
  2. You need three things : - Dramatic background music. This sets the scene and lets the player know that a battle is about to take place. Check out Eric Matyas Epic music https://soundimage.org/epic-battle/ - Sound effects. In the video you linked to they used great sound effects. Body hits, sword clashes and swhooshes all add to the atmosphere. You can find some free ones at freesound https://freesound.org/ . Sonniss also give free sounds every year http://sonniss.com/gameaudiogdc# You might also consider buying better quality sound effects Humble, Fanatical and Groupe
  3. Level 80 have released a free game design PDF. https://80.lv/articles/a-free-ebook-with-100-game-design-tips-and-tricks/
  4. So is the plan 2D engine , SDK and then fullt 3D engine with editor?
  5. Do you have a navmesh built? Without it the Crawler won't know where it can move.
  6. Take a look at the "Monster and Soldier AI" scripts in the Scripts- Objects- AI folder. That should get you started.
  7. Try this thread. and if that doesn't work try this one.
  8. https://www.ultraengine.com/learn/CPP/CustomWidgets
  9. Fair enough. Its difficult to do videos and to keep the content current. Especially with software that will be evolving over time.
  10. This might help. https://code.visualstudio.com/docs/languages/cpp
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