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Everything posted by Josh

  1. Josh

    Space Shooter

    View this video Description Just a little example I am working on to test things out...  
  2. Just a little example I am working on to test things out...
  3. A new build is available on the beta branch on Steam, C++ library only.
  4. Ultra App Kit 1.2 is now available on our site and on Steam. This is a bug fix update that resolves numerous small issues reported in the bug reports forum. To download the latest version, see My Purchases.
  5. The context is deleted, but the world is not.
  6. Same as any object in Leadwerks, Release(): https://www.leadwerks.com/learn?page=API-Reference_Object_Release You might try Window::SetShape() first, it might allow resizing a fullscreen window. Just make sure the new size is one of the support graphics resolutions for your monitor.
  7. Josh

    Animated Textures

    I found the cross-fading is not good for animations that use an alpha channel, but it’s great for solid textures. So I would not use this with 2D sprites unless the texture was not using a linear filter, so the frame change would be instantaneous.
  8. Create a new window and then delete the previous window.
  9. I will have a solution to this soon...
  10. I found another solution to this.
  11. Can't you just call Widget::SetFont?
  12. These things always confuse me. In a block of text, I want to remove some text similar to the way C++ preprocessor definitions work: Here is some text. #ifdef _ULTRA_ENGINE This text should be removed. #endif Here is some more text. I tried using preg_replace with "#ifdef _ULTRA_ENGINE*#endif" as the pattern, but that just returns an empty string. Does anyone know who to do this?
  13. Josh

    Config file Game.

    You can't change the built-in config file location but you can create your own system. The location Leadwerks uses will be reliable across all machines.
  14. I think what I am going to do is have a separate shader family that uses the entity colors for texture scrolling on the UVW axes. So you can have per-entity texture scrolling / texture animation or per-entity colors, but not both at the same time.
  15. https://www.leadwerks.com/learn?page=API-Reference_Object_EventQueue_Wait https://www.leadwerks.com/learn?page=API-Reference_Object_EventQueue_Peek
  16. Use the events system to detect a WINDOWCLOSE event if you need more advanced event handling.
  17. Josh

    Distributing a Mac App

    I don't think the Steam lib comes as an ARM build at all.
  18. You're probably using UTF-8 strings, which are basically a compressed string format. The problem is that common operations like search and replace do not work very well since you can't predict the byte position of a character in the string without reading the entire string up to that character.
  19. It has everything I need to make the new editor. I want to add tooltips and maybe a few other small things.
  20. More info and better examples here:
  21. I don't know what these are! If you have any suggestions please describe exactly what they are in the suggestions forum.
  22. Thanks for the info. It should be visible now, no matter what.
  23. I uploaded the current version here: https://github.com/Leadwerks/PluginSDK/tree/master/Plugins/LELegacy I used it today and it works correctly.
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