The texture is missing - seems to be an absolute reference to "C:\Users\Fabio\Desktop\Polygonmaker\Fantasy Horde - Guards\Guards-Unity\Assets\Fantasy Horde_Guards\Textures\FH_guards_01.tga"
Also there are no bones or animations - then again that could have been lost when importing to blender ( 2.7.1 RC )
Still I'm intrigued about these reusable animations, given the correct bone naming scheme we should be able to use them on any humanoid in LE, right?