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Guppy

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Everything posted by Guppy

  1. I think your refering to morphing? I dont think thats built in but it shouldn't be too hard to do if the two models have the exact same number of vertices and they are arranged in the same manner
  2. Actually having custom shapes for control bones is more the rule than the exception. Imagine trying to animate this bird; if all the control bones were identical cones
  3. Generally speaking people keep their control bones on a seperate layer and the base shapes used to alter their appearens on another layer again which is hidden to avoid clutter. If the exporter only exported visible layers wouldn't this problem solve it self? Nb. I've not yet had time to test the exporter so the above may well be how it works
  4. I like the textures it has a very nice handpainted look, but the model looks very carved / man made. It may just be down to taste but I pefer it more natural looking ala; http://www.blendswap.com/blends/view/68618 https://lh6.googleusercontent.com/-bw_TbXgZnFE/UgBRhYA8acI/AAAAAAAADk4/j40KDS67-GA/s640/rock2.jpg or even better with a bunch of mismatched stones that do not fit together too well and are clearly held together with magic
  5. And then each of us ends up with sligthly different sized props depending on how hunched we belive the crawler to be. Honestly it doesn't have to be a model even of a box I'd be quite happy with WxHxD in blender units
  6. As I recall you have to delete the bones after generating the rig from the meta rig.
  7. A human scale reference in .blend format - could be as easy as importing the fps controller place holder into blender. It's really helpful when modeling to make sure you have consistent a scale that will just drop into leadwerks with no further scaling needs
  8. Guppy

    Art dump

    Another one, this time trying various tecniques for making bent pipes. It's just a generic dodad to liven up a scene - the model is meant to be sunk sligthly into the wall since it has no back face poly's There is no normal or spec maps, it needs it as it looks entirely too flat and shiny. 422 tris https://drive.google.com/uc?export=download&confirm=wvFJ&id=0B7B0hlkpWcYWQUFtZXNYcmJyb00 License: LE0
  9. Guppy

    Art dump

    Some times I make asserts just to try something new that I've no intentions of using, how ever they may be of use to other people. In this case I wanted to try and see if I could retopo a cloth simulation I worked rather well I think and at a fairly modest poly budget; 1608 tri's ( 544 for the legs & 1064 for the table cloth ) The legs looks like absolute **** and will properly need to be re-done, the cloth is 1 sided - not sure it that will cause problems for leadwerks The zip file contains the .blend file, textures and gimp file ( .xcf ) https://drive.google.com/uc?export=download&confirm=wvFJ&id=0B7B0hlkpWcYWQXFuaGY4ckcyYjQ (56MB due to gimp work file) License: LE0 ( do what every you want with it as long as it's leadwerks related )
  10. Fairly sure the licenses are no longer platform specific - Josh would need to verify it ofc.
  11. Nope - it's caused by a unbalanced html comment tag: <li><a href="http://www.leadwerks.com/werkspace/page/videos?showbanner=0">Videos</a></li> <li><a href="http://www.leadwerks.com/werkspace/members">Members</a></li> </ul> </li>--> <li><a href="http://www.leadwerks.com/werkspace/page/workshop?showbanner=0">Workshop</a> </li> <li><a href="http://www.leadwerks.com/werkspace/page/tutorials/">Tutorials</a> If you press ctrl+A while the menu is visible you can even see it
  12. And while we are at it please do a real scale of the images instead of having us load 5 full resolution images to then view as thumbnails - the site is bad enough on a cell phone with out that.
  13. you could just buy it on steam - unless josh makes a seperate "Leadwerks for linux" DLC you would the have the linux version when released. ( I'm fairly sure that releasing the same product separately for each plat form is against the steam TOS )
  14. I have the display size set to 4 spaces, but in my files tabs are tabs - this allows every developer involved in the source to view it according to their own personal liking. But I take it that's what you meant?
  15. yes, eventually - apparently there are some issues with initializing the steam api in the linux version
  16. Guppy

    Blender Character Rig

    @YouGrove: It is plain a old IK rig they just changed the shape of some of the bones - you may have to bake the IK animation to FK before exporting, but there is no special magic involved
  17. Or you could just use an updated installer http://www.leadwerks.com/werkspace/topic/9515-ubuntu-1404-install-script/ you will need to download it manually as the updater cannot update it before you've run the install script ( yay circular dependencies )
  18. Just recenter everything when ever they get half that distance from center?
  19. Short answer (onhanded typing still ) "Code::Blocks is a free C, C++ and Fortran IDE"
  20. After forcing an update the graphics anomely seems gone - the pane still overflows after screenshots tho ( and scroll wheel also only works in one direction )
  21. "0 files to update. Update successfully completed in 7 seconds." Trying a "Force update" now
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