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Hi, I'm doing a planet generator for my game. But I've some problems with the c++ libnoise. I successfully generated a quadtree (maybe with a bad algo... ^^') and successfully transformed it into a sphere according to this great blog. But now, I want to apply a perlin noise using the c++ libnoise library. But the render is not really good... But I think I'm in the right way. My problem is about the noise coherence between each faces of my cube. The faces are not joined. Here is a screenshot. I do this following code to generate one face of my cube : //generating the front face