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Blog Comments posted by shadmar
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lol..
Put it on greenlight now
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Oh really nice going there tjheldna, you're truly awesome artist.
Game is looking great by the pictures
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"Worlds best boss"
Nice cup
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This is top notch, now I'm scripting blind in lua. Also GLSL i'm doing "blind".
So consider me as sold.
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Wow that looks really great!! coming along nice :-)
Let me know if you need sand in that tube, the snow shader using sand texture could do that.
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Allright so this will work? http://www.leadwerks.com/werkspace/topic/1279-loadmaterial-vs-creating-same-material-in-code/
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Very nice :-)
Normalmap is detected by naming?
Are material text files in use the new engine?
Can use set zsort gloss etc by script dynamicly?
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It's like swearing in church Benton
Looks great Josh, can't wait to play around.
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Yeah looks great
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Wow this is looking great guys :-)
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Thanks
Here is one using vertex colors to produce shiny colored glass with rim reflections
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Nice job Looks very good.
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Awesome optimization. But won't CPU skinning still steal your cpu if you have 50 crawlers crawling round? (but then again if you have 50 of them you're probably on gpu skinning by then)
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+1
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Really neat and clean.
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Wow really powerful!
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Very nice :-)
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A Second Date with Leadwerks Software
in Ultra Software Company Blog
A group blog by The Ultra Software Team in General
Damn, hope someone can write a summary, I'm away for the weekend.
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We could make a great ragdoll editor this way.
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This is great! :-)
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This is awesome, maybe consider having a Flee() from target aswell (in all directions or back the way they came.
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LE3 ran 360ms on android? :-)
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Great! More tools the better
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It looks great Very happy with the customizable options so far.
Terrain Errosion Blending Technique
in Andy Gilbert's Enviro Models
A blog by Andy Gilbert in General
Posted
Looks great :-)