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Getting Fun Now...


Josh

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One of our design principles for Leadwerks3D is to make development fast. You need to be able to iterate and re-iterate quickly, to try out ideas and make adjustments in as few of mouse clicks as possible. A real-time properties editor is definitely one way to enable that. In the screenshot below, I can adjust the intensity and color of the light dynamically, and see the results instantly. It feels so responsive and natural.

 

I feel like this design philosophy gets us back to our roots with Cartography Shop and 3D World Studio. Those were tools built for level designers, by a level designer (me) who wanted better tools.

 

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The concept behind this is nothing new. It is quite common, Unity, ShiVa, Gamestart, all of the engines with an IDE have this now. It is not a new, breakthrough feature.

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