-
Posts
3,618 -
Joined
-
Last visited
Content Type
Blogs
Forums
Store
Gallery
Videos
Blog Comments posted by shadmar
-
-
+10 for the entries, tried all 3
- 2
-
Looking great
- 1
-
This will make the workshop alot more usable!
We can also put more complex stuff in now.
+1
-
what.. SSAO doesn't make games?
- 1
-
It loads in seconds on my end.
Nice job.
- 1
-
yes really nice and easy now.
-
Cool
- 1
-
Great update!!
-
/cheers
- 1
-
Doing stuff for general pupose is often much harder than injection a custom solution, so if you need help in the fx section, just ask.
- 1
-
I think Rick should be in bold and one font size bigger.
- 1
-
Already "ordered" weeks ago
- 1
-
Great update, post effects are working in the editor aswell, some minor stuff still, but I should have a load of new stuff up very soon.
-
Testing some myself, a planet :
http://steamcommunity.com/sharedfiles/filedetails/?id=246325012
I figured if you round distance using vertex position you avoid the smearing effect.
gl_TessLevelInner[0] = max(1.0, (tessstrength * (MaxTess * (1.0 - round(length(vPosition[0].xyz - cameraposition)) / TessDistance))));
- 1
-
How do load a workshop item (ie a texture) from code (lua or cpp) ?
-
I can I publish one now for test?
How is it deleted if I regret my workshop item?
-
Very nice!
-
Cool, because I know nothing about tesselation/geometry shaders..
-
Raster, when is next chapter?
-
Ha very nice stuff!!
I noticed you are using a fullscale texture, I would suggest a slope based splat shader for texturing (later on) and maybe use a fullscale texture as some sort of land/texture type indentifier.
Following this with great interest
- 1
-
Instead of trying to stich those T cracks you could add a simple vertical skirt on each patch and see how it looks.
-
I definitely need to check this out!
-
If you are able to assign mats to the paches for wireframe, you can use drawmode=2 in a mat file and assign it to your patch.
mat=Material:Load("..")
patch:SetMaterial(mat)
http://www.leadwerks.com/werkspace/files/file/489-wireframe-and-point-mats/
- 1
-
Probably not webgl on this, but he does a lot of webgl stuff which is pretty interesting.
Collapsing Models
in Development Blog
A blog by Josh in General
Posted
This is Nice!