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shadmar

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Blog Comments posted by shadmar

  1. I can also chip in if needed somewhere in lua or shaders.

     

    Also github for source control is free and using pull requests instead of writing to master directly we shouldn't make the same mistake twice (overwriting code and stuff).

  2. In this example it basicly translates the base colors shown from picture 3. Red will have sand texture repeated and tiled 64 times. Green will have rocksand, and blue will have rock. This way you get nice and detailed ground. It's good for mixing and blending heavily tiled textures.

    But there are several ways to do splatting, using alphamap blending or just plain worldnormal slopes or height.

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