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AggrorJorn

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Everything posted by AggrorJorn

  1. I had high hopes for the Steam paid workshop store so will Leadwerks 5 have its own paid asset store? I would love to seriously sit down and make some cool plugins, scripts shaders for people to use. However I am not going to setup my webshop for this again like I did with FlowGUI (too much setup and maintenance for it to be profitable).
  2. I am all ears about extending the editor with plugins/mods. Will this allow us to create our own windows/tabs, run scripts in the editor? The lack of ability to extend the editor is the most important reason for me to not use Leadwerks for any large project and just mainly to try stuff out. That could be a real game changer. As for the standalone script editor, ever had a look at Visual studio code? Crossplatform, lightweight, easy creation of custom tools etv. With the current documentation system you could generate a plugin for visual studio that lets you create an entire intellisense for Leadwerks + Lua.
  3. mmm. I am not aware of any special privileges on this page. Perhaps only a few can see since the documentation has only just been updated to a new system. We need Josh to have a look. @Josh The links you posted give users a 'no permission to view this page' error. The new API reference seems to be unavailable for some users.
  4. The API reference can be found on the exact same link:
  5. AggrorJorn

    Forum Update

    Disabling max width on class ipsLayout gives the site a much wider view. .ipsLayout_container { width: calc(100% - 50px); /* max-width: 968px; */ }
  6. This is the new documentation: https://www.leadwerks.com/learn
  7. This is a bit of an old thread, but there are systems available. The official Leadwerks UI has yet to be released. The workshop has a free UI solution and there is FlowGUI as alternative free solution.
  8. AggrorJorn

    Forum Update

    Awesome work Josh. The new site feels fresher and the search functionality gives better search results. The code formatting finally no longer messes up the Lua coding after you edit a post which really helps with the quality of posts. I find this forum section rather confusing in its current location. Its purpose is to summarise the best answers and unanswered questions but is not really a category like general or programming. I think this should have its own section at the top. Little point of feedback: can you align the 2 headers (chrome)?
  9. You can add this to a documentation page while you are at it.
  10. Are you using system time or application time?
  11. The author(s) from Newton must really like it to have access to his own physics platform using an entire game engine. I think that is a golden combination. Anything specific you would like to see tested Josh?
  12. I would store your UI in an order list based on rend priority. Every time you create an element you add it to this list and give it a priority index. The list sorts itself when a new item has been added. Higher number means being drawn later. Then at the end of the game loop, iterate over the list and draw the UI.
  13. Can you share some screenshots of: what you are looking at how the material looks inside the material editor. Which shaders are used on the material.
  14. The next game I want to try is a 3d version of either Asteroids, space invaders or geometry wars.
  15. I am still hoping on an option to specify your own editor of choice. With or without debugging.
  16. This is a community contribution and not from the official Leadwerks Engine. I'd advise sending this message to its creater: Reepblue.
  17. I use an external editor for lua scripts (Visual studio code). Unfortunately the lua script editor pops up everytime you run the game in the editor. Verry annoying. Here are some other points of the script editor that are not functioning properly. http://www.leadwerks.com/werkspace/topic/15183-lua-script-editor-scintilla/page__hl__scintilla
  18. Test succeeded. Welcome to the forum.
  19. The official documentation is still being revised/updated. Without having official documentation I would not start using it yet unless you like trying things out.
  20. A simple loading screen is fairly easy to do, but a progressbar didn't work for me. Anyone tried that loading screen solution they are talking about? I lost my website were FlowGUI was hosted quite some time ago. As a result I tried uploading FlowGUI to the Workshop but paid items were not avaiable for some time. When paid items were allowed again, FlowGUI was disapproved because payed scripts were not allowed. There was/is also no way for me to send out free keys to people who had already bought it. Since Leadwerk's official UI is around the corner I kind of gave up.
  21. Making an entire menu with options and everything is way too much work for such a small arcade game. Not to mention that there is currently no UI system. It is also something that Josh said he was going to add by default when the new UI system comes. A video on creating a splash screen is a good idea. The progress bar is not that simple I am afraid. Don't get me wrong, those are good ideas to make a video off. Just not for the arcade games.
  22. Interesting suggestions. So we have got: Battleship Tic tac toe R-type side scrolling shootem up (contra, ninja turtles) Side scroller (mario, Gianna Sister, megaman) Bomberman Space invader Card games (Solitaire, black Jack and poker) These are all interesting. Doing all of these is too much work, but some are deffinetely worth a look at to see their value on learning lua.
  23. not sure if this is related but the editor displays in centimeters, in coding you see in meters I believe.
  24. I am currently looking into some 2d basic/arcade game tutorials which might follow up on the OLED project once all the lua basics tutorials are done. Think about games like: Minesweeper Tetris Pong Bejeweld (match 3) Asteroids Snake Arkanoid (breakout) Minesweeper is already finished: Replicating all these games myself gives a great indication on their complexity, even for arcade games. Grid based games like minesweeper, bejeweled and tetris are the easiest and share a lot of functionality. So doing all of them might now prove usefull. Pong is great in the sense that it introduces vector mathematics. All these game have their own little mechanics. The trick in making the tutorials is also finding the right game order. One game that you might find missing in the list above is Pacman. Although certainly doable, the ghosts have their own behaviour which makes them a little trickier for beginnners. All in all it is a good way to really start tinkering about lua once you'r done learning the basics. What are your favorite arcade games?
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