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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. the reply editor is screwy, I have to manually use the "code" and "/code" tags
  2. Interesting that you spent this much time on this. Personally, I would listen to the people who developed the DXT format.... DXT1 DXT5 There IS a difference. Is it worth the double size? Well thats up to you.
  3. http://leadwerks.com/wiki/index.php?title=Game_Model_Format#GMF_SDK Also http://leadwerks.com/developer/SDK/ there is an SDK download. I don't know how relevant it still is.
  4. truebones.com has a **** load of BVH files, that can be linked to your mesh, and give you ready made animations.. FOr us non-artist types, it make for a nice rigging model.
  5. that's the idea isn't it?
  6. Good call Rick... That's what we keep you around for.
  7. to quote from that article for your DXT1 question.
  8. What do you mean you don't know how? If you are using the Photoshop plugin, I just told you how. Thats exactly the format I use. It in the drop down box that comes up in Photoshop.
  9. make sure you select Alpha Channel when you save as, and then use Interpolation Alpha.
  10. Now if you could get a custom page with IP.Board, then you could do away with the "Main" site completely.. Would be better IMO. I thought they had custom page ability. I could be wrong.
  11. Don't think so. Its appears the debug is boolean only http://leadwerks.com/wiki/index.php?title=DebugPhysics
  12. shouldn't you be using TModel name = ? Then EntityType(name, 1) I don't know if that will make a difference on your messages or not.
  13. hey that walk would go along well with that alien ghetto yard sell you got going on up there. lol
  14. Do you have mip maps..?? If you do not, animated models will always appear black. You should also have a different MAT file for each different texture. Then assign the normals and spec's to those different MAT files. Make sure you use DXT5 with ALL mip maps..
  15. I agree with the above posters. A discount for current user would be nice, but I feel like my $50 was WELL spent. Also, growing the user base is a must, as I am sure Josh will agree.
  16. the little items, that always get neglected. table top items, pick up items, just random clutter, that you need to fill in your maps.
  17. thats called a "leading" question.. Which implies you are in agreement with the question, with the answer you were looking for, because had I said no, you would have disagreed with that also. Being disagreeable, just for the sake of argument, really no need for it.
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