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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. You could also create a Master AI controller. Like you have a squad of men. the talk to the Squad Commander(which is a separate object) This object controls the men in that squad's behavior, and through the commnuication, you change the settings of that commander, and all the men under him respond accordingly. But the functions of how to walk, run, shoot are all controled by the actual character object, but where to shoot, how to sneak up and plan an attack is controled by the Commander object(Which could also be one character or not a real game object at all). By doing this you can create the sense of a really smart AI, but really its only one AI, just telling multiple entities how to respond.
  2. I would say continuing to open up the functionality to lua is a good future to look for, but I would stick with C++ with you finite resources, and continue to build on what you have, mean while still opening up to lua.
  3. I think he determined that the having eclipse open with the same file is what caused it? Is that right Rick?
  4. This is kind of an open ended question for me, because it totally depends on your goal.. I don't think there is a right answer to that, because if you want your characters to be able to carry unlimited then make it unlimited. I do like using icon slots versus lists though, so that wold be my preference. I personally don't like multi-sized slots; one slot per item, some items stackable, but I would make the "backpack" not unlimited, but each character based on a certain stat would have a set weight they could carry, and at around 80% of that number you can no longer run, and at 101% your walk would be then cut in half. At 150% you would not be able to move anymore. Or something to that effect, but that is just my personal thought on it.
  5. lol. Rick I think you are more dedicated than most. I know I would have given up after the 4th crash, and started again the next day.
  6. I believe this is why most games now save profile information in My Documents, actually some have done that for quite a while, but it seems more widely used now. Apps like Adobe and IonCube do this, as well as a lot of the new games I have played.
  7. That's probably a reasonable number. Its very close if not. Pretty much any I have seen have them
  8. Well I hope Intel just sticks with what they do best. Over priced CPU's. For now I will stick with the half-priced and pretty much just as good AMD's.
  9. kind of weird to do that since you can still read the forums. I guess if you don't own 2.3 your not allowed to have an opinion? lol
  10. I am unsure why I can't post or reply in that forum? Is that only limited to 2.3 SDK or what? If it is no worries, as soon a Josh enables my purchase all will be good
  11. or you could go with the Radeon HD 5870, or the 4870 if your low on cash.
  12. I also run Win 7 x64, and have had no crashing issues, other then the error that pops up when I close it, which was already mentioned. The only time I ever had crashing issues was graphics card related.
  13. Thats was exactly the problem. Even though I assigned the texture to the model in UU3D, it would not save the textures in the directory with the model. I had to manually make sure the textures were in the same folder and where I saved the new model format. I wish someone would develop an application, that took care of all the for you. I mean its pretty obvious you need the textures to go with the model, why would a program not save the texture with the mesh? confusing.
  14. I just got UU3D because everyone says it great for file formats. My question is, when I pull in a model it still does not have the texture applied. So I import the texture, save it into any format, and reload the file, and the texture is gone again... I am confused, and what the problem is.
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