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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. the original didn't have the property field at all, so it wasn't changeable.. Line 453 didn't really change, I just changed material to Material, to make sure it selected the property field correctly.
  2. I modified the Road node lua file slightly. Open file: Raod_node.lua Add on line 26 group:AddProperty("Material", PROPERTY_FILE, "MAT Files (*.mat):mat", "", "RoadMaterial Files") Find line 453 or material=LoadMaterial("abstract::"..self.model:GetKey("material")) And change the material to Material I have not tested this extensively, but it should allow you to change the road material easily. If some one wants to confirm, or show I better solution.
  3. alrighty.. Well I am looking at using the cfg file for settings graphics for my game testing, instead of hard coding it into the start up file every time. So I would have [GraphicsSettings] GraphicsWidth= GraphicsHeight= etc.... so I got GameSettings=io.open("graphics.cfg") .......
  4. Does anyone know how to seach a file with Lua, to find specific fields or data?
  5. VicToMeyeZR

    Injury

    yeah, take care Josh. Can't have you a crip now can we?
  6. I did notice it will only transmit the first word. Any space and everything else get truncated
  7. Yeah, I think the assumption of not having any netwerk ability in the editor is correct.
  8. Yeah, I get that also. Did you check the log to see if the host was created while in game mode?
  9. Try only calling that while in GameMode in the editor.
  10. It appears the editor does not have the networking capabilty or the command set is different. That works when used with the engine.exe file, but not while in the editor.
  11. what about the lua file the editor does use? I remember josh posting which file that was, but I can't seem to remember. I thought it was base.lua, but I can't seem to get any changes from it to take effect in the editor
  12. Whats the Core file the Editor uses? If I click on Settings in the Editor, which file contains those Property Fields?
  13. that is interesting.. And with just host= without object. It is the same? Wait, your calling this in the editor, not stand alone?
  14. It is. Thats why he said he prefers his own because of the overhead from boost, since he is only on a win machine
  15. I am wondering. Is this a normal way to do this. I have seen most games that do still animate no matter how close you are. Is this because they still do animation weather you see them or not?
  16. I would say that your not getting the values for object.port or object.playerCount without those being pulled in that would be false, and would make the count wrong on the function, so it would only see CreateHost(0) which is invalid, and would be nil.? Try changing to object.host=CreateHost(0, 81, 31)
  17. lol. I figured you meant to.
  18. Don't forget you need server checks to make sure the client isn't moving faster than allowed(otherwise open to hacks).
  19. If I didn't know any better, I would almost say Josh might be just having a little bit of fun with this.
  20. yeah, will have to wait till I get back home... I am using a remote connection so thats probably my problem. Thanks Rick
  21. another nice tid-bit. Thanks Josh.
  22. do you position lock your before you do that? I can't seem to get it to hold on to the object without moving it.. THats how I thought it worked, I just was having a little issues.
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