Jump to content

VicToMeyeZR

Members
  • Posts

    570
  • Joined

  • Last visited

Everything posted by VicToMeyeZR

  1. I will have to say...... THAT'S AWESOME.. Great job Marley
  2. So it appears that anything you bring into UU3D will be merged into a single group?
  3. Wouldn't it be just like the vegetation "decal" system?
  4. ok, I don't know about anyone else, but the site is getting worse.... I hope there is plans to fix what was taken off.
  5. Definitely 5, second choice 10
  6. Your LEO, Framework, c++ example complies with an error 1>.\Kattemaksu.cpp(13) : error C2664: 'MessageBoxW' : cannot convert parameter 2 from 'const char [29]' to 'LPCWSTR' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast 1>.\Kattemaksu.cpp(22) : error C2664: 'MessageBoxW' : cannot convert parameter 2 from 'const char [29]' to 'LPCWSTR' 1> Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  7. What I am wondering. You have your game script. How do you get it to run in C++?
  8. There is also this that can be coded into the client. http://www.codeguru.com/cpp/i-n/network/networkinformation/article.php/c5451/ Server sends remote command to pull the NIC MAC - or Adapter MAC, and send it back to the server, then convert it to an integer or hex code. That would be a unique identifier
  9. What a lot of them do is create a GUID based off the MAC address. This is then stored with the account info. Just use an encryption key with the MAC. Or you could try this http://www.freebsd.org/cgi/man.cgi?query=gethostbyname&sektion=3&apropos=0&manpath=FreeBSD+7.0-stable
  10. I do love the design josh..
  11. Will give that a shot. Thanks guys
  12. It does look good, but i hate fixed width themes with a passion. It was nice having the updates on the side, and the blogs, and recent topics; All lost.
  13. This is a brand new download with the project build with the project wizard on VS2008. Linking... MyGame.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl BackBuffer(void)" (?BackBuffer@@YAPAEXZ) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl TFilter(int)" (?TFilter@@YAXH@Z) MyGame.obj : error LNK2001: unresolved external symbol "float __cdecl AppSpeed(void)" (?AppSpeed@@YAMXZ) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl RenderWorld(int)" (?RenderWorld@@YAXH@Z) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl AppSuspended(void)" (?AppSuspended@@YAHXZ) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl SetAppTitle(char *)" (?SetAppTitle@@YAXPAD@Z) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl FreeWorld(unsigned char *)" (?FreeWorld@@YAXPAE@Z) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl Flip(int)" (?Flip@@YAXH@Z) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl KeyHit(int)" (?KeyHit@@YAHH@Z) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl RegisterAbstractPath(char *)" (?RegisterAbstractPath@@YAXPAD@Z) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl AFilter(int)" (?AFilter@@YAXH@Z) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl AppTerminate(void)" (?AppTerminate@@YAHXZ) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl RenderLights(unsigned char *)" (?RenderLights@@YAXPAE@Z) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl SetBuffer(unsigned char *)" (?SetBuffer@@YAXPAE@Z) MyGame.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl CreateWorld(void)" (?CreateWorld@@YAPAEXZ) MyGame.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl CreateCustomBuffer(unsigned char *,unsigned char *)" (?CreateCustomBuffer@@YAPAEPAE0@Z) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl Terminate(void)" (?Terminate@@YAHXZ) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl UpdateWorld(float)" (?UpdateWorld@@YAXM@Z) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl GraphicsHeight(void)" (?GraphicsHeight@@YAHXZ) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl Graphics(int,int,int,int,int)" (?Graphics@@YAHHHHHH@Z) MyGame.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl CreateBuffer(int,int,int)" (?CreateBuffer@@YAPAEHHH@Z) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl UpdateAppTime(void)" (?UpdateAppTime@@YAXXZ) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl GraphicsWidth(void)" (?GraphicsWidth@@YAHXZ) MyGame.obj : error LNK2001: unresolved external symbol "void __cdecl FreeBuffer(unsigned char *)" (?FreeBuffer@@YAXPAE@Z) MyGame.obj : error LNK2001: unresolved external symbol "int __cdecl Initialize(int)" (?Initialize@@YAHH@Z) .\MyGame.exe : fatal error LNK1120: 25 unresolved externals
  14. try this. self.light:Hide() to be more specific function object:ReceiveMessage(message,extra) if message=="show" then self.light:show() elseif message=="hide" then self.light:hide()
  15. o ****. I read what you posted wrong. lol
  16. no. Class.lua should not have to be modified at all. I could be wrong, but you should SetColor which has intensity.
  17. you shouldn't resolve the server to listen on an external. the redirect me site takes care of forwarding to your computer, so the server should basically be listening on any IP your computer has, but just the port you specify. If you set it to listen on 0.0.0.0:4444 and has someone connect or ping to the external domain name, it pings your server?
  18. if your switch object is the lamp, then you need to link the lamp with the light. Then you can add the lua code parts that you need from the switch.lua file to your lamp lua file, and you will have the ablility to send the message to the light.
  19. do you have a link between your switch object and your light?
  20. sounds like a great plan.. One question. there has not been an import on any GMF files that I have found for editing the models. This allowed for not being able to modfiy the GMF's. There will not be an "export" right? None-the-less great idea Josh. one the GUI system. I believe a GUI editor would be great. This would allow your artist's in the community to place good looking GUI's into their levels, and bring LE up to par with some of the good engine's out there with their workflow.
  21. sounds like a good idea, but the engine doesn't "reload" the material settings in real time, I don't believe.
  22. I can't seem to find the ability to lower a terrain in the editor. I work around by flattening the terrain, but a lower would be better? Maybe its just a button push I am missing?
×
×
  • Create New...