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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. VicToMeyeZR

    GDC wrap up

    very well put Pancakes.. As far as 3.0, yes if the feature set is majorly increased, I wouldn't mind paying for that... I guess it just depends on how it comes out. I support Josh's decision. [not that is matters, since it is his engine ]... I get a little over zealous sometimes. )
  2. Well since the online requirement doesn't prevent piracy, all it does is piss off and annoy your valid customers. I am a FIRM believer that ANYONE the pirates software had NO intentions of buying that said software anyways, so is the company out any money? I don't think so. Same goes for music and movie P2P transfers. Those people don't buy the stuff anyways, so its not really a loss tot he company. Since Steam was mentioned, Call of Duty: MW2 required a Steam activation to play. This was supposed to prevent hacked versions right? Wrong. Estimates that $250 million dollars worth of the hacked version are being used right now... Doesn't sound like they prevented anything.
  3. VicToMeyeZR

    GDC wrap up

    I will stop using LE if it comes to that. The $1k Price tag I mean. Maybe I am reading between the lines here, but thats what I get from that.
  4. I think he should just put the blog's and recent stautas in a JQuery slide out that auto hides on the side of the browser.
  5. ahh, ok. I missed that part. Sorry.
  6. and Your not calling them correctly
  7. You should be able for, I would say 90% of any networking that you need, use pointers and de-referencing to get and set any information you need. You wouldn't need to call any engine commands for most of what you need. Least that's what I am thinking for the networking. All that data is stored in memory blocks, and if your using engine commands to set those, then you are losing all those frames, and if your doing that for 30 players.....
  8. Don't forget to do this to get your forum account upgraded http://leadwerks.com/werkspace/index.php?/topic/127-if-you-need-access-to-the-forum/
  9. VicToMeyeZR

    GDC wrap up

    that was a joke of course. I am confident that Josh believes in the indie/Garage development scheme, and not just the pocket book. I fear that investors might change that...(investors want profit) That was the reason for that comment.
  10. Yeah, I just meant that to add to the Class of Orge, you just class Ogre { [....] } And this adds to the ogre class. Same with irrlitch, but since LE is OO, we can just add to the LE class. I got what you are doing though. Looking forward to seeing you implementation.
  11. I also was working on this, this weekend, I guess I don't need to work on it anymore.. Anyways, what I was looking at, is irrlitch and orge are OOP engines, so integration was much easier, than it will be with LE.. The Lua part is very cool
  12. VicToMeyeZR

    GDC wrap up

    Time to save money for the next update..... I see "in my magic glass ball" a 10x increase in price. lol All good news Josh. Looking forward to gamedev new site.
  13. thats a very nice detail. Adding in different colors like that with out have any different textures.. Very cool process
  14. VicToMeyeZR

    LE IDE

    O no.... Not use it for gui's IN LE, gui tools FOR LE.. If I was going to use a library for GUI, I would stick with CEGUI. I don't blame you on the VS shell. Sounds like a good plan. Just throwing and idea out there
  15. VicToMeyeZR

    LE IDE

    http://codeblocks.org It was designed with wxWidgets. but has ALL the compilers built into it. MSVC, GCC, etc.. Plus you can customize it to find your needs. Worth checking out. Plus its cross platform already. One of the nice things about this is, is is also designed to build GUI right from wxWidgets, so if you want to build a custom tool for LE, it sure is easy.
  16. yeah.. Just speculation I guess for all of us. I didn't even realize it existed. Guess some testing is in order.
  17. Could you expand on that? model.gmf would become model1.gmf? or are you saying if model.gmf has 1-20 frames, LoadAnimation() would then take the seq of the animation you are loading and make it 21-xx, and so on? So wen you call animate, you just need to know the number of frames in each animation file you load?
  18. yeah. The function is listed, but no reference to use it after you call the function. I am guessing your model would only be rigged, and the LoadAnimation(entity, path) would have to be an single animation file, you couldn't load a different one for each sequence you want, because Animate(frame, blend, sequence, recursion)...? My question, does LoadAnimation() override or append any animation that may be currently set in the original enitty?
  19. this is a very nice feature.. It would be very handy to just select which BVH files you want for each character.
  20. reboot your computer. Sounds like your Lua state isn't renewing.
  21. Well if the top one is Maxwell, and the bottom is LE, stick with what you got, cause I think the bottom one looks better.
  22. There is a B3D format and a b3d format. They are two different formats. 3D World Studio, DOES export Blitz3D format, which is b3d. I am sorry you can't get it to work in DarkPro, but thats why the suggestion was to go to the forums of the company the developed DarkPro. TGC...
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