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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. http://www.leadwerks.com/wiki/index.php?title=Entities Get EntityCulled * C: int EntityCulled( TEntity entity, TEntity camera ) * C++: bool Entity::IsCulled( const Camera& cam ) const * BlitzMax: EntityCulled%( entity:TEntity, camera:TCamera ) * Lua: entity:Culled( camera ) * Pascal: function EntityCulled ( entity:THandle; camera:THandle ): Integer; Returns 0 if the entity is visible from the specified camera, else 1 is returned.
  2. whats the error? For one if menustatus => 4 then Thats backwards. Should be >= 2. Color isn't a valid class from this code, so it will never set.
  3. ok, my question only being that BMX supports function overloading.. Why not ask josh to put in an overload function for the LoadScene() where you can pass a blank variable, and it will return what is being loaded to that variable, and then just run check on what that variable is at any given time, then update your load bar accordingly? Maybe its stupid, I don't know, but just a thought. Could even ask how many objects are in the SBX, and then do a count down?
  4. I tried to run this. I will mention, I love what you have done. But in Win 7 32 bit.. The zombies for me, never wake up... I ran around moving stuff for 30 min and never once did a zombie wake up, nor could I shoot the gun at all.. I haven't tried it again, since I rebooted.
  5. Can you please change the links on the forums, and such, so that when someone posts a link, it opens in a new tab/window, not the same window?
  6. Has anyone look into an implementation of the bullet physics library? http://bulletphysics.org/wordpress/
  7. I would recommend a NetBook.. Normally less than $300USD, and still have internet access, but would do what you want, unless your looking for that tablet feel. Or there is the iPod touch.
  8. VicToMeyeZR

    2-17-2010

    exciting news. Keep it up Josh
  9. @OP... For $200USD, you won't find a better one. Its that simple. You can try to compare to others it you want, but you have to weight the cost also, not just the eye candy.
  10. oooo... only 3-4 post in this thread
  11. oops... http://www.leadwerks.com/wiki/index.php?title=CameraUnproject TVec3 pos = CameraUnproject(Camera,EntityPosition(cube)) ; DrawText (pos.X,pos.Y,"Cube center position"); if (pos.Z < 0) DrawText (pos.X,pos.Y+15,"Cube behind camera"); DrawText (0,0,"Use the arrow keys to move the cube"); SetBlend (0); Flip (1);
  12. Don't forget serialized instanced entities.. Or whatever the "technical" term is for it. This is a HUGE needed, as currently trying to make any customizable RPG with different characters isn't possible without having a different mesh for each and every character. Yes this will drop the bone limit to 64, but the trade off is well worth it. Also source owners, could help a lot in these areas if Josh lets them. They already have the source...( I currently do not know if they do already or not)..
  13. Is this an IP board specific editor? I know of a VERY nice Open source free editor, that has a ton of feature sets, otherwise, if it is IP.board specific, then I guess either would have to globally load a different one, or just stick with this.
  14. Damn Josh, You should post that in the art section. That's some good stuff bro.
  15. That's not entirely true....
  16. That's why your making this one, so it can be made.
  17. I have to say, after play Battlefield, having vehicles in a MP FPS, takes ALL the tatical out of it, and they just become a vehicle battle... Which really isn't any fun, if you can't get one.
  18. http://www.pure3d.de/english-version/architectural-vizualisations-pure3d.html Just thought I wold help you with a few typos.. Nothing big, just giving you a hand.
  19. good work, and good luck. Hope everything works out for you.
  20. only time I had that happen, I was able to tell VS to stop the debug, and they go away.
  21. You can go to Folder Options > File Types > scroll to MAT and click change, if that not what you did already.
  22. wasn't saying that was happening here. Just ends up a lot of places being like that.. I excited to see where it goes.
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