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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. Thanks guys.. Finally getting the swing of BMX.. Its not as bad as I thought.. Building a game patcher with it, and so far its been pretty impressive. openURL() to open a program. Thats just funny. lol
  2. VicToMeyeZR

    Fresh Blood

    I love STALKER 2.. Great graphics for me. and a very good story to follow. I am having fun in the zone. Welcome Dave, and am very anxious to see where it goes..
  3. Its not the converter. Its UU3d Those groups in UU3d are not separate meshes, they are one mesh.. You have to actually split them into separate files, because that's a con of UU3D..
  4. yeah. frustrating... The lua doesn't refresh/reload like it should.
  5. so it works fine with another gmf file then?
  6. change object.characterModel to self.characterModel
  7. Whats the Notify you get? is it abstract::c:\program files\leadwerks SDK\..... ?
  8. Good ideas from everyone. I think Josh is seeing the light. I definitely don't like naming files like we do.
  9. lmao.. laughed so hard at that.. hehe. Rick, you have such a good humor.
  10. How did that train get up there? Dag'um
  11. lol.. So show us.. dang you.
  12. Is there a command set to tell BM to run another program? an executable.
  13. some one just needs to start it.. Build the start map, and put in the FPS game script.
  14. still only support OBJ, and no DDS textures.
  15. Is there a way to change labels after they are created? I can't find any reference to removing a label or changing it. Thanks
  16. why would you come to the place you stole it from and ask questions? Thats just plain stupid.
  17. I can put my finger on it. It looks like a painting, not a rendered screen shot.
  18. Really he just likes to talk to himself. Don't let him lie to you.
  19. I thought I had 2.0 because I remember a post about the serial not including the 3.0, but maybe I was thinking about something else.
  20. V3?? When was that released? Hmm guess I am way behind on the curve
  21. You could create those helpers in your own class or function, and then just call them again, as soon as the free world is called.
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