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VicToMeyeZR

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Everything posted by VicToMeyeZR

  1. I guess he doesn't know that Josh is the owner of 3DWS, and that he is definitely NOT Dutch.. lol
  2. I haven't really played with it much, sorry. There are a few here, that use it regularly though.
  3. If I remeber correctly, just place them in the materials folder..
  4. It does export Blitz 3D format.
  5. I think mac should just stick to web development and leave games alone.
  6. yup not working for me either. Using FF
  7. Are you using reference pointers to get the data you want to send via networks? You shouldn't use the network library to actually run an engine command, just make sure its a pointer to the variable you want. That should work.
  8. So LE isn't multi-threading capable? Trying to run networking on another thread is going to access the engine commands. You have to pull positional data to send via networks.
  9. Here is an email reply from Mr. Bolthouse. I take from that, he sees the impotrance of it, so hopefully he will look into this feature. Maybe if other software owners email him from the contact page, he may look at it more seriously.
  10. well anyone would just be pissing in the wind, without specific files or code. Beyond that, its all just a guess.
  11. would have to have uu3d dev's change it.
  12. 256 is limit, but you are down to 64 for bones that effect mesh. Maybe LE is set to 59 software I don't know, but hardware limits you to 64. (hardware, I mean by the ShaderModel version) Each bone effecting mesh is a 3x4 matrix. or 3 x float4 so 256/4 = 64
  13. I'm not asking you to. This is a blog. A blog is where you write down your thoughts. They are not bashes at people or towards people, they are thoughts. I am kind of tired of being told. "Just work on your game" Part of it is networking, and I decide what flow I want to use for my game. Maybe I want to be able to log into a server, with just a map, and a building or two and walk around first. Maybe that's part of my work flow. Its my game, please don't tell me how or what I should do with it.
  14. This is my first blog creating the integration of leadwerks, and blogspot. I have been having a little fun with BlitzMax. I am starting to get into how much easier it is to code with. I love how many modules there are for it, but its still lacks quite a bit in the 3D and Physics world. I only mention this as leadwerks is a commercial product, and I and talking of freely available Modules... There is a irrlicht module for BM(BlitzMax), but it looks to limiting, and a lot of custom rendering needs to be added to make it even close to LE... (Why not just use LE?)I am just not in its current state. I am focused on MORPG style, and LE, just can NOT live up to the task. The lack of dedicated server capability means, that a custom processing/physics system would have to be made to give me the netwerking capability that I need... This is the reason, I am playing with BM. To create a custom dedicated server, this is what I am looking at... The server needs to be able to process the positional data of the terrain, the water, and the physics bodies of everything. I don't feel there is a need to process the models, as a server doesn't care. We are only looking at the physics of those models. To do this with LE, we must know how to process the SBX files, and only pull data we need, and as well as the .phy data... I am not strong enough in BM or in coding to do this, and to find out how LE does it would require source access, which I mailed Josh for, but he seemed to ignore me, and never responded.. I wonder if Josh if going down the same path MOST engine's end up going down. " FPS is where the money is so that's where I focus". I wonder if developers think, that because some AAA titles are going to non-dedicated hosting, that's where they should go... I hate to tell them, the reason so many "indie" teams are pooping up, is because the AAA stopped listening to the customers. "With enough ad money, we can still sell a product at a huge profit, and it can still FAIL as a game" Look at MW2; $500+million and still going, but the PC community is outraged at what they did... 6 hours to beat the SP, and no choice/anti-hack of MP. It really is a stupid game. Yeah I listened to the hype and payed my $60, and played maybe 10 hours of it, and haven't been back since. Kind of went off on a tangent there, but for a good reason. Multiplayer capabilities. This is lacking big time in LE, and I wonder if Josh is going down that route. Back to my topic; Creating a dedicated server. There a plenty of source holders, and I wonder why no one has done this yet? Its possible. Esp. since most network games use messaging. The D.S. doesn't even need to be LE, it just need's to know how to process the incoming messages, and send out the right messages back to the client... With RakNet one could even use RPC to send commands directly to the client; calling spawn commands, render commands, etc.. while the client just sends back messages.. So step one. Process the SBX and .PHY files. Step two. Process incoming messages. Step three. Send back RPC's. all-the-while communicating with the database to send info about the client. Ok, well I am off to research some more, and hopefully find a few people interested in creating a "real" dedicated server for LE..... wish me luck!
  15. This is my first blog creating the integration of leadwerks, and blogspot. I have been having a little fun with BlitzMax. I am starting to get into how much easier it is to code with. I love how many modules there are for it, but its still lacks quite a bit in the 3D and Physics world. I only mention this as leadwerks is a commercial product, and I and talking of freely available Modules... There is a irrlicht module for BM(BlitzMax), but it looks to limiting, and a lot of custom rendering needs to be added to make it even close to LE... (Why not just use LE?)I am just not in its current state. I am focused on MORPG style, and LE, just can NOT live up to the task. The lack of dedicated server capability means, that a custom processing/physics system would have to be made to give me the netwerking capability that I need... This is the reason, I am playing with BM. To create a custom dedicated server, this is what I am looking at... The server needs to be able to process the positional data of the terrain, the water, and the physics bodies of everything. I don't feel there is a need to process the models, as a server doesn't care. We are only looking at the physics of those models. To do this with LE, we must know how to process the SBX files, and only pull data we need, and as well as the .phy data... I am not strong enough in BM or in coding to do this, and to find out how LE does it would require source access, which I mailed Josh for, but he seemed to ignore me, and never responded.. I wonder if Josh if going down the same path MOST engine's end up going down. " FPS is where the money is so that's where I focus". I wonder if developers think, that because some AAA titles are going to non-dedicated hosting, that's where they should go... I hate to tell them, the reason so many "indie" teams are pooping up, is because the AAA stopped listening to the customers. "With enough ad money, we can still sell a product at a huge profit, and it can still FAIL as a game" Look at MW2; $500+million and still going, but the PC community is outraged at what they did... 6 hours to beat the SP, and no choice/anti-hack of MP. It really is a stupid game. Yeah I listened to the hype and payed my $60, and played maybe 10 hours of it, and haven't been back since. Kind of went off on a tangent there, but for a good reason. Multiplayer capabilities. This is lacking big time in LE, and I wonder if Josh is going down that route. Back to my topic; Creating a dedicated server. There a plenty of source holders, and I wonder why no one has done this yet? Its possible. Esp. since most network games use messaging. The D.S. doesn't even need to be LE, it just need's to know how to process the incoming messages, and send out the right messages back to the client... With RakNet one could even use RPC to send commands directly to the client; calling spawn commands, render commands, etc.. while the client just sends back messages.. So step one. Process the SBX and .PHY files. Step two. Process incoming messages. Step three. Send back RPC's. all-the-while communicating with the database to send info about the client. Ok, well I am off to research some more, and hopefully find a few people interested in creating a "real" dedicated server for LE..... wish me luck!
  16. This is my first blog creating the integration of leadwerks, and blogspot. I have been having a little fun with BlitzMax. I am starting to get into how much easier it is to code with. I love how many modules there are for it, but its still lacks quite a bit in the 3D and Physics world. I only mention this as leadwerks is a commercial product, and I and talking of freely available Modules... There is a irrlicht module for BM(BlitzMax), but it to looks limiting, and a lot of custom rendering needs to be added to make it even close to LE... (Why not just use LE?) Well I am focused on MORPG style, and LE, just can NOT live up to the task. The lack of dedicated server capability means, that a custom system/physics system would have to be made to give me the netwerking capability that I need... This is the reason, I am playing with BM. To create a custom dedicated server, this is what I am looking at... The server needs to be able to process the positional data of the terrain, the water, and the physics bodies of everything. I don't feel there is a need to process the models, as a server doesn't care. We are only looking at the physics of those models. To do this with LE, we must know how to process the SBX files, and only pull data we need,a nd well as the .phy data... I am not strong enough in BM or in coding to do this, and to find out how LE does it would require source access, which I mailed Josh for, but he seemed to ignore me, and never responded.. I wonder if Josh if going down the same path MOSt engine's end up going down. " FPS is where the money is so that's where I focus". I wonder if developers think, that because some AAA titles are going to non-dedicated hosting, that where they should go... I hate to tell them, the reason so many "indie" teams are pooping up, is because the AAA stopped listening to the customers. "With enough ad money, we can still sell a product at a huge profit, and it can still FAIL as a game" Look at MW2 $500+million and still going, but the PC community is outraged at what they did... 6 hours to beat the SP, and no choice/anti-hack of MP. It really is a stupid game. Yeah I listened to the hype and payed my $60, and played maybe 10 hours of it, and haven't been back since. Kind of went off on a tangent there, but for a good reason. Multiplayer capabilities. This is lacking big time, in LE, and I wonder if Josh is going down that route. Bakc to my topic; creating a dedicated server. There a plenty of source holders, and I wonder why no one has done this yet? Its possible. esp. since most network game use messaging the D.S. doesn't even need to be LE, it just need to know how to process the incoming messages, and send out the right messages back to the client... With RakNet one could even use RPC to send commands directly to the client calling spawn commands, render commands, etc.. while the client sends back messages.. So step one. Process the SBX and .PHY files. step two. process incoming messages. step three. send back RPC's. all-the-while communicating with the database to stop info about the client. Ok, well I am off to research some more, and hopefully find a few people interested in creating a "real" dedicated server for LE..... wish me luck! Source
  17. I don't think he is listening. He is still going on this animate one frame tangent
  18. very good start Dave. Its also nice to see the progression of an "expert" in the field, so I can see where I go wrong. I will be watching this progression, and are very anxious to see a LE "Zone".
  19. I just noticed that didn't come out right. I meant BM, not my program. lol. I still kind of suck at it, but with all the libraries, it's pretty easy to build simple applications like this.
  20. I just find it humorous because URL is typically only referred to as web address...
  21. Also, I would look into cin.get() If it is possible for your program, this will work. LE is in a console so you should be able to use that.
  22. I would use a function to pull the key ascii codes not the character. That way you can if then all keys. Sorry I must edit that a little.. I just realized the up, down, etc.. will not be in those.
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