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BES

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Everything posted by BES

  1. I test my projects on more than 1 computer...each with different specs and operating systems....even laptops ... Test on at least 6 computers, each with low and high end specs and different operating systems ... and test the graphics settings in your game(if you have those set up) on those 6 computers also ...that should give you a fairly good minimum and maximum system requirements. If you dont own 6 computers(laptops too) ..then drop your game on a USB stick and ask friends and family...take it to an internet cafe...whatever ...just find a way to test your game. I built 6 computers.... running Windows XP - Window 7/Linux ...all with old and new hardware with different clock speeds..just for testing...and my family can use them when im not testing.
  2. Another Work in progress Space Fighter...it will fly through planet atmosphere also... early prototype.
  3. BES

    Infinite World

    Great job, a tutorial on how you did it would be nice
  4. Great job on these assets Chris...very detailed.
  5. Thanks for the heads up! ...I will begin downloading when my internet usage resets.
  6. lol...now I have portal flashbacks..
  7. Can you add two different cameras? ..one near and one far ..then change their perspectives..I have never tried it in Leadwerks Engine .. I have tried it in other engines to remove a flickering problem with water though...it worked perfectly... I dont know ..its an idea you can try though if you want..
  8. Awesome Shadmar! ...really looks good...way better than my attempt at a space station..lol
  9. BES

    Developing games

    Good read..its something I need to follow...I have some games in mind ..but they are all very big tasks and I have been wasting a lot of time.. Each time I try another game idea I end up adding too much stuff...too many ideas and it gets out of control and I end up giving up on it because I didnt just keep it small.. Thanks for posting this.
  10. I think the multiple language options in LE2 was a very good feature(LEBuilder).. and the ability to use code::blocks... BlitzMax C++ C++(VS2008) C# LEO LUA VC.net it would be nice if those options were back... Also even Xamarin Studio or MonoDevelop(stand alone) compiles stuff faster than Visual Studio ...and they are cross platform..any compiler should be an option to use...without causing problems..
  11. OP..Unless your Leadwerks is different ....mine wont refresh if its in the project folder ...I had to add everything first to the main leadwerks install location... highly annoying... but that could be your issue..
  12. Ah ...now that I realize that people actually use those assets im trying to change the coloring a bit ...among other things ... will just make my own space ship furniture with ProBuilder or whatever.. Good job on all the work you have been doing in Leadwerks though...I went back a bit in this thread .
  13. Those assets look like something I bought ...but for another engine ... the "sci-fi level kit" from HedgeHog..
  14. I am not a linux user ...but I have decided to not make any Leadwerks 3 related games a priority atm ...until it has been updated more. Right now I am just using it to fart around...it may end up being a major project later.. I just dont think its ready yet(for a major project)...just my 2 cents... its missing too much stuff that other engines have.. With my limited time another engine like Unity is easier to work with at this time.. While everyone is complaining ...just keep in mind Josh is a 1 man show atm and cant do everything right away....he will have to prioritize ...even if you DID back the linux kickstarter..eventually the engine will be up to our expectations (hopefully)..
  15. I got tired of dealing with it ...switched to my laptop ...will do all Leadwerks related stuff on my laptop from now on... its a quad-core 1.4ghz/2.3ghz turbo, 8gigs ram, HD6520G graphics it seems to handle non-debug mode fine with the AI and events test map... debug is pretty much unplayable.. using 14.4 APU drivers
  16. New graphics card R9 270X 4gig Double Dissipation edition: http://www.xfxforce.com/en-us/products/amd-radeon-r9-series/amd-radeon-r9-270x-double-dissipation-edition-r9-270x-edjr With Catalyst 14.12(Omega) drivers ... Leadwerks 3.3 still fails to launch.. Rolling back breaks other programs that work fine...including some games..
  17. That makes sense ...didn't think of that.
  18. Yeah but I game and try to make games on the same computer... it seems those are conflicting because new games need the Beta driver... Leadwerks 3.3 seems to have problems with it.. another program did have some problems with the beta driver...but not since it was patched..
  19. I assumed it was because there are already stuff out there.. http://leadwerks.com/wiki/index.php?title=Main_Page http://leadwerks.wikidot.com/ http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/ http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/ Probably some other pages too I don't know about... And there are videos on youtube..
  20. Yes some quality work there ... if you have substance painter though you can eliminate some of the middle man programs they used ... but still quality work.
  21. This is a continuation of the terrain map I was working on in a previous post: Convex Map: Flow Map: Normal Map: Slope Map: Wear map: *EDIT* I made a change in the Device View for a different method of splat map output: Splat Map:
  22. Specs: FX-8150 16gigs ram HD7870 I just tried to run Leadwerks 3.3 and getting the same error.. but with 14.11.2 ... I only installed 14.11.2 because Dragon Age inquisition needed that driver to work properly.. Windows Crash log: Initial Crash : Also Leadwerks is still running after the initial crash when you click close program ... I check task manager and its still in the list of running programs..it should close if you click close..
  23. Sounds like something Josh said recently... he wants people to put out more games before adding extra stuff.. Some things really do make it easier though ...1 man show or not if its easier to do things then the game is out sooner ...can focus more on other things like the programming parts or other parts.. When requested features from actual developers (that are trying to make a game or games with the engine) aren't added then its harder to do things...bottom line... There are a lot of things missing that are in other tools and engines... that a lot of people think should be a given...but they aren't in the engine.. Not downing Josh or Leadwerks 3 ...since its still a pretty good engine.. it just takes too much time in Leadwerks to actually get a game going compared with another engine due to things missing.. PBR would make things easier since it seems to be the standard ..and I would be able to bring shaders I already made into Leadwerks with ease .. As it is right now I cant even make any shaders in Leadwerks.. its not the same code I have been working with.. and there is no visual in-depth editor for shaders where no programming is involved..
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