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BES

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Everything posted by BES

  1. Is that something your gonna add? ...already added? ..or is it up to us? ...or both?
  2. Well ....I would say that BFBC2 is and BF3 will be a good examples of object destruction, it seems pretty impressive to me, I played the BF3 Alpha ...shoot an RPG at a large corporate building where someone is shooting at you using the wall as cover and you will blow a massive hole in the wall....shoot the RPG multiple times and parts of the building start falling off.. Shoot just about anything and its breakable.. still got impressive FPS while all that was going on...maxed graphic settings... I just wanted to break up simple objects for starters in the Leadwerks engine...crates, barrels, maybe a building ... I was only concerned because I didn't see very many youtube videos about Destructible objects using the Leadwerks Engine...
  3. As the topic says ....I would like to know if anyone has added maps from L3DT to the editor or the script editor using Lua? .....like this: http://www.leadwerks.com/wiki/index.php?title=Making_a_terrain_using_L3DT they used LEO/C++ to add a L3DT map manually ...with all the terrain textures and everything.. Anyone know how?
  4. Cool, thanks ill mess around with it then ... I am one of those people that like realism, so this was nagging me a bit... Because I wanted to make a space game and wanted to be able to blow objects off of the space ships for example..
  5. I was wondering if anyone knows how to do something like this: in the Leadwerks Engine? I been trying to find some tutorials ..haven't found any....so im thinking this isn't possible? I saw 1 youtube video with exploding barrels in Leadwerks, but the wooden crates right next to the exploding barrels were fully intact still... Any info on how to do it would be appreciated! ..thanks
  6. Hmm ...wonder why its not loading the file then... EDIT!... Macklebee helped me out again.... it was a folder paths issue from following the Lua tutorials videos ...thanks!
  7. I was wondering because I have a 45,000 poly model ...I was able to export it directly from 3Ds Max 2009 with the GMF exporter plug-in for Max.. The Model Viewer can open it just fine, but when I try to follow this: ...the file wont open... I get the "Failed to Load knot.gmf" I followed the directions in the video, I only changed a few things that shouldn't cause any problems : http://i303.photobucket.com/albums/nn134/BES12000/ScripteditorLuaproject.jpg Is it the script editor?
  8. Thanks for the help, I got it ... as you know it was a size problem ....an error on my part ( need glasses I guess ) ... Also I will take your suggestion into consideration Metatron ..
  9. I haven't been using Leadwerks Engine because I cant import anything into the program not even into 3D World Studio ... I used the model converter but the programs still don't see the models.... I use 3Ds Max,Zbrush and Photoshop to make the models.... What am I missing here? .. the import options seem extremely limited.. I am not a programmer ..I can do simple script editing .. I just wanted to make a nice scene in the Engine first and work from there...
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