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BES

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Everything posted by BES

  1. BES

    Be modular

    I think this was sarcasm ...since the second link doesnt work .. unless its just on my end..
  2. Nice stuff Chris....keep up the good work..looking forward to see what you have next.
  3. I wanted to use LE3 with C# ... since I have been working with LE2.5 in C# ...didnt see an option on there...and I saw "LE3 C# Bindings" in the "code" section on this site.. Guess i could just pick C++...
  4. Nice job franck22000 ...very cool.
  5. I couldn't get past 168 ..the most amusing part about that is ... I got the 168 within the first 5min ...after that I tried for 30 min but could never get past 168
  6. Sorry ...mine isnt that far along ....it could be ...but im in the middle of converting assets to one big folder so its easier for me ...since I have them spread all over 3Tb of drive space..havent been able to find anything very easily.. I have another pic though..
  7. Figured there would be more responses to this thread... guess you all are scared!
  8. I am working on a space game..have been for a while now.. GOAL: Release by episode ...each episode with 3-4 chapters...at the end of each episode its the end of your characters life(or retirement at age 50)...the new episode will let you choose another character ..but you have to stay on that specific class you chose in the beginning of Episode 1. The game will be an RPG,FPS,RTS,Flight Sim(space fighters) ..all rolled into 1 game ...IF I can pull it off.. 3 character classes(so far..probably wont have any more) ..each class will share part of the main storyline just different perspectives ..(basically you can re-play the game and it will be different depending on choices and depending on if you chose a different class) Right now the 3 character classes will be ...fighter pilot,marine, starship captain The concept is to find a new home while exploring the universe, human evolution through exploration and finding new resources and tech..while encountering different races and/or creatures... Exploration will cover planet surfaces,nebula's, gas giants,deep space,asteroid fields and other things(exotic etc) Story will have limited voice acting (done by me and some family members), and choices ....choices will determine what happens in the game ...choices based on actions or what you selected in the dialog when speaking to NPCs All ships will have some sort of shield system, All ships will have some sort of weapon system, All ships will have damage effects (debris flying off the hull..burn marks..actual parts blown off) All ships will have realistic subsystem damage and internal damage ...like if your fighter got hit in the shield subsystem there will be levels of damage like low,med,high,destroyed and the cockpit will short out in that area depending on the level of damage.. Slow moving home base/colony ship (sort of like a moving Dyson sphere but smaller) as return base for any collected research or resources and where all the upgrades happen... Same ship damage method as the fighter for the capital ships Will try to have kb/mouse, 360 controller, joystick controls for characters and ships(already have the code) Working on procedural planets with tessellation, atmospheric transitions,day/night cycles so you can fly through the atmosphere and land on any planet Realistic suns (with all the fiery glory) Marines get zero-g combat Marine gear will use nanotechnology/holographic (body armor will deploy once in combat mode,same with weapons), optional sword for close combat.. Marines and ships are upgradable depending on research and technology found during exploration.. there is more but I think you get the idea..
  9. Yeah ....pretty much ...it needs improvement though.
  10. Nice ..didnt know about this program ..thanks for the info and the link.
  11. I have noticed that it depends on the scale of things on the map(meters per pixel)... technically you dont need streaming terrain ..should be able to make most games with a 4096x4096 map or less .. IF you want streaming break up that 4097x4097(for World Machine it needs to be 4097) into tiny tiles with 0.1 - 5.0 meters per pixel ..scale you models down ...should be plenty of space .. I was trying to go very large scale ..but after a lot of messing around with terrain generators like World Machine ..4097x4097 maps can cover a massive area.. 4097x4097 (4.882 meters per pixel) Tile resolution 256x256 Break into 256 tiles Final map size 4096x4096 (4.883 meters per pixel) Leaves a very detailed map and its VERY large ...with scaled down models But as I said you can still make a game with a 4096x4096 map ..just scale your models down..you shouldnt need to stream it.. unless its one of those GTA type games like said above or some sort of flight sim or space game where you land on planets or an MMO.. So far I have noticed that even with space games you dont really need streaming/tiling ...for the open space parts ...maybe just the planets if you want to land on them.. If Josh doesnt add it and you still want to use streaming/tiling you will have to add it yourself ...shouldnt be too hard ..look around for C++ code on the internet for examples ... Also Unreal Engine does have an Advanced streaming and LOD system .. LINK and if you ever played games like Mass Effect ...there is a setting in the .ini(engine ini or game ini..cant remember) about streaming terrain (I think its in there several times actually) ...
  12. You havent even started yet? ..geez ..thought you were already working on the next update.
  13. First time I have seen that before ... glad it still works for you with VS2008. To avoid problems i just Installed 2008,2010, and 2012... I actually like 2012 ...seems to run the fastest ..
  14. Well ...it has OpenGL2.1(PC/Mac) ..and OpenGL ES2.0(mobile) at the moment ...plus later (if Josh follows through) OpenGL4 ...I figure that should be enough ...OpenGL2.1 has decent effects ...a lot of stuff can be done with 2.1 ...just not as much as 4.0,4.1,4.2, and 4.3 (Josh will probably go with 4.0 or 4.1 or 4.2 in my opinion most newer cards can run 4.2 now...
  15. Well, I think that PC should have still had the priority ...then the mobile devices ..and plug-in support ...but Josh chose this path and I think hes going to stay with it...since he hasnt been listening to a lot of vets here on the forum about how LE3 should have been.. I hope LE3 eventually turns out to be a badass ...its missing a lot of stuff atm though... I think a new renderer in 9-15months is probably too optimistic no matter how much money josh gets..could be wrong though..
  16. Not trying to be mean or anything but I took a pic of this ..since things didnt happen before with LE2.5 ...that we were told would happen ...so if everything disappears having to do with LE2.5 later ..ill have my pic to show you..
  17. Yeah ..anything that improves LE2.5 is welcome.
  18. Yes but the included demo game ....ran a bit slow for my system with vsync turned off... and it seems there is a memory leak in it.. http://www.leadwerks.com/werkspace/topic/6004-leadwerks-3-beta-evaluation-kit/page__st__20#entry51959 I get higher FPS than that with games like Crysis2 I know LE3 is fresh right now ..so ill give it a while to improve .. Comp specs in my sig.. if you must know..
  19. No offense YouGroove...but isnt all that stuff covered in the user guide? ..or in a handy PDF you got when you bought it? If not..it should be...
  20. The demo FPS is around 170fps at 1600x900 ...non debug Memory usage seems a bit high though for this.. Around 124 FPS @ 4800x900
  21. Bug in the script Editor ...select a line like(with the mouse) "self.context:Sync(false)--self.settings.vsync)" and select copy(with the mouse) and the the whole line moves down from 173 to 177 for example I didnt even try to paste it yet..
  22. I wont be able to buy it yet .. until March ... on a budget ..
  23. I found this program ..it might be useful in making some shaders. http://www.opengl.org/sdk/tools/ShaderDesigner/ Win32 version wont run on my Win7 64bit computer...it installs but it wont run, crashes every time...but its the one with the compiler. Windows 7 version seems to run.
  24. LE2 has the ability to make some quality games ...even after LE3 is released, I am kind of surprised about the lack of released games though... But it takes a while to make games ..especially if solo ..
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