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BES

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Everything posted by BES

  1. Was just an example of how it seems to be the standard now
  2. PBR seems to be the new standard... http://www.allegorithmic.com/products/substance-designer ...just about every developer studio is using them.. relic, Funcom,Ubisoft,EA, Naughty Dog, Microsoft, 2K ...etc... etc These tools and engines also... Marmoset, Modo, Fuse, 3Ds Max, Maya, Unity, Unreal ... and others.. Many many Indie developers also... I am currently using them in another project ..was trying to bring them into Leadwerks...didn't work too well..
  3. It would be nice if any of you guys get a video player working for Leadwerks 3 for lua and C++ ...please upload the file on this site..
  4. Screenshots(click on them to zoom to different locations to see details): http://www.pasteall.org/pic/show.php?id=80375 http://www.pasteall.org/pic/show.php?id=80376 http://www.pasteall.org/pic/show.php?id=80377 http://www.pasteall.org/pic/show.php?id=80378 http://www.leadwerks.com/werkspace/files/file/548-glass/
  5. BES

    Video player

    Dumb question probably... but couldnt you make your video into an animated texture or something ?(adding sound to it)(or a series of linked animated textures) ...I say texture since GIFs dont seem to work in Leadwerks 3 ..its not seeing it..
  6. I know that... but you see Josh moving very fast with the Mac support? ...no? ... well there are other ways to use the engine "TEMPORARILY" until the Mac version is available.. It shouldn't be a very touchy subject.. Linux is not my cup of tea either ...but if it ends up being my only choice to run something I will do it anyway...
  7. Until Josh supports Mac cant you run Windows on a mac? ... my friends do that ... they dual-boot Windows on a Mac or use some sort of emulator..
  8. I added a few details..its only a slight difference but it looks more like glass.
  9. I made this glass ...looks pretty good to me.
  10. Nah I don't use modo ... I use Blender, 3D World Studio, and UU3D .. I may be not understanding your question ..since when I test it it seems to act just like any model I import... its always way huge at 100.0 ...I scale it down to 1.0 or 1.5 and it looks fine.. Modo to me seems to be exporting the model as it should ...off by about .5 ish ...since 1.5 seems to be a good normal setting in Leadwerks..for that specific model..
  11. http://www.leadwerks.com/werkspace/files/file/468-water-prefab-for-leadwerks-31-steam-ed/ <--- not sure if that still works ...try it
  12. Hmm ...I imported it in my Leadwerks and the model size was 100.0(massive) ...I changed it to 1.0 and then it was too small(like knee high on the character) ...if using a character the stove height should be at least waist high on the character.. I re-imported it ..then changed the scale to 1.5 ... got this result: Your numbers are off ...sorry I don't know how to fix that
  13. Terrain Map I am working on ...pics: Satellite image with shadows removed Terrain map in World Machine from above Satellite Image heightmap Tweaks done in World Machine for above heightmap output: #1 combined original heightmap with Perlin noise +0.5 #2 added erosion #3 combined original heightmap with erosion +0.5 #4 combined erosion wear map with Deposition map +1.0 for splatmap #5 added an output for a flowmap #6 added Convexity Map for flowmap from heightmap combiner output #7 added slope map for splatmap from heightmap combiner output #8 made normal map from heightmap combiner output
  14. Might have to just email them directly with this issue ... support@oculusvr.com ...if no one responds to your posts...
  15. I was considering getting Oculus ...since it seems to be the new way to game now... will have to do it later since I cant get it now.. Glad you got it working in Leadwerks though ...awesome!
  16. If I remember correctly these were recorded last time and posted on this site...in case people couldnt make it and wanted to at least watch the conversation.. (hint, hint)
  17. Awesome! shows what Leadwerks 3 can really do (when you put some effort into it )
  18. "Never use the asset in a production environment (for example, in an actual game) without contacting the original artist and negotiating sale of the asset." ....I really don't like any strings attached ...royalty free.. other than that ...really good stuff on there..
  19. Still working on a space station with 3D World Studio ...this is one of the sections..
  20. Awesome work on all of these models!
  21. After some testing...my issue was NOT caused by an update for Leadwerks 3 ...it was caused by a driver update. AMD 14.9 AND 14.9.1 Beta drivers work fine with Leadwerks 3 the 14.9.2 Beta ones will crash Leadwerks 3... I suggest that you NOT try to use them at this time.
  22. There was an update through steam for Leadwerks 3 .. it downloaded/installed... I tried to run it and get a crash...I verified cache in steam...says verification was successful.. I restarted the computer...getting the same error.. Leadwerks 3/Steam is installed on Drive I.. error I am getting is attached.. I tried to run Leadwerks 3 four times ..still getting the same error.. --------EXTRA INFO--------- AMD 14.9.2 Beta Drivers ... HD7870 graphics card
  23. Still waiting to see this ...still waiting ..been 14 days now
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