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bandrewk

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Everything posted by bandrewk

  1. I am still experiencing this problem with the latest Leadwerks version. Josh?
  2. Same here, plus you can remove unnecessary files and therefore generate a smaller .exe file
  3. Hello, we are experiencing a quite critical bug that concerns the scene browser, it for some reasons stops drawing new entries and just displays a large white area. This occurs on the latest steam and standalone build, tested on multiple computers. We are hoping for a fast fix as this basically stops us from working on the level design. Here is a picture of the problem: Thank you!
  4. I didn't even know her, thanks for pointing that out. But those are just torn leggings anyway
  5. It’s been another week! Time is elapsing so fast. We have made a-lot of bug fixes this week and the game is running much more stable now. The Noesis wrapper has been updated to support the new features of version 1.2. It can be downloaded on our git repository. As part of that, the UI of Remaining Days has been updated to support version 1.2. While talking about user interfaces, we have started implementing the in-game hud this week and it’s doing just fine! The only thing missing is the weapon slots, but we’re working on it. The last game character is Petty: To view the full announcement and technical progress updates (THERE IS A VIDEO!) visit our official blog post @ http://www.remainingdays.net/2014/08/game-character-petty/ We're also on Social Media, any likes / favorites / follows are appreciated! Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays Instagram: http://instagram.com/remainingdays Indie-DB: http://www.indiedb.com/games/remaining-days Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=289687495 YouTube: https://www.youtube.com/channel/UCiCxaKZi2uxU_v89zZ0-oXA Google+: https://plus.google.com/u/0/b/100240371628223412273/100240371628223412273/
  6. Hello, since the last update the camera clipping range in the editor is too low. We are not able to work efficiently on our level with a size of 2048x2048 as some parts of the level are always clipped. Please increase it or make it an option in the settings dialog. Cheers, Bryan
  7. Look up render targets. You render the view from your second world into a texture / material that you apply in the first world. There is an example for LUA that can be easily ported to C++: http://leadwerks.wikidot.com/wiki:render-to-texture-security-cam
  8. We’ve been making rather slow progress this week, networked props are now functional and there have been a few enhancements to the character controller. Shadmar’s day and night cycle (see ) is now fully integrated into Remaining Days. Leadwerks Software has featured us in their newsletter this week! Introducing the penultimate character, Carl: To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/08/game-character-carl/ We're also on Social Media, any likes / favorites / follows are appreciated! Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays Instagram: http://instagram.com/remainingdays Indie-DB: http://www.indiedb.com/games/remaining-days Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=289687495 YouTube: https://www.youtube.com/channel/UCiCxaKZi2uxU_v89zZ0-oXA Google+: https://plus.google.com/u/0/b/100240371628223412273/100240371628223412273/
  9. This week we have made progress in the wave-system and AI. There has been a lot of bug fixes and we are happily moving forward! The next character in queue is a young Japanese girl called Himiko: To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-himiko/ We're also on Social Media, any likes / favorites / follows are appreciated! Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays Instagram: http://instagram.com/remainingdays Indie-DB: http://www.indiedb.com/games/remaining-days Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=289687495 YouTube: https://www.youtube.com/channel/UCiCxaKZi2uxU_v89zZ0-oXA Google+: https://plus.google.com/u/0/b/100240371628223412273/100240371628223412273/
  10. Not exposed to LUA but in C++ there is: int Terrain::resolution
  11. I think that's the issue. Sometimes it's just blurred but it mostly turns black in a circular shape round the camera (there are always three circles with different behavior).
  12. The world cup is over but we are still here! About four weeks left to the crowdfunding and we are making progress! Today's character is called Kyle: To view the full announcement and technical progress updates (new weapons and supplies!) visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-kyle/ We're also on Social Media, any likes are appreciated! Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays
  13. I'm experiencing troubles with the managed loading: Any chance that this will be officially supported? I really like it.
  14. Hi guys, without a steam_appid.txt my application runs slower than with, especially map loading. I am curious, is anyone experiencing the same? Cheers, Bryan
  15. The fourth character comes on time with the world cup finals! Gospel Queen Rowena: -- We are searching for a level designer that is willing and capable to help us finish the level for the crowd-funding campaign. If you are interested just leave us a comment! To view the full announcement and technical progress updates visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-rowena/ We're also on Social Media, any likes are appreciated! Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays
  16. *Bump* Am I doing something wrong or is the unmanaged prefab loading still not working? w_Model = Prefab::Load("Prefabs/Weapons/M4A1/w_M4A1.pfb", Asset::Unmanaged | Map::LoadScripts);
  17. I can't see any reason for not having multiple cameras, could you please explain why?
  18. It's even easier, there is a list of cameras: World::cameras the same goes for lights, models, brushes, etc.
  19. Hello, when calculating the angular threshhold on on of our models the editor just crashes with EXCEPTION_ACCESS_VIOLATION. The .mdl file is attached. Thank you! Car_02_regrouped.mdl
  20. It's been quite a nice week in terms of the world cup for Germany (advanced to semi-finals!) We now happen to have the next character ready for you guys. Our traffic light warrior: Broky To view the full announcement and technical progress updates, this week about the day and night cycle and weapon implementations, visit our official blog post @ http://www.remainingdays.net/2014/07/game-character-broky/ We're also on Social Media, any likes are appreciated! Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays
  21. I figured that this only happens when swept collision mode is turned on. Any ideas?
  22. Sample X, Y, Z values: 68.155075, -22.210451, -69.725044 57.263618, -22.322567, -78.883339 22.882359, -27.069118, -93.507538 I tried your other suggestions but they did not help. What do you mean by "some stuff is missing" ?
  23. Hi all, I've recently implemented bullets and I noticed that when firing very small objects with a high velocity (such as bullets) my application tends to crash occasionally (Unhandled exception at 0x0137DD0A in Client.debug.exe: 0xC0000005: Access violation reading location 0x00000024.). Here is the callstack: Client.debug.exe!dgConstraint::GetId(void) Unknown Client.debug.exe!dgBroadPhase::AddPair(class dgBody * const,class dgBody * const,class dgVector const &,int) Unknown Client.debug.exe!dgBroadPhase::FindCollidingPairsGeneric(class dgBroadphaseSyncDescriptor * const,int) Unknown Client.debug.exe!dgBroadPhase::CollidingPairsKernel(void * const,void * const,int) Unknown Client.debug.exe!dgThreadHive::dgThreadBee::RunNextJobInQueue(int) Unknown Client.debug.exe!dgThreadHive::dgThreadBee::Execute(int) Unknown Client.debug.exe!dgThread::dgThreadSystemCallback(void *) Unknown Client.debug.exe!_ptw32_threadStart@4() Unknown > Client.debug.exe!_callthreadstartex() Line 376 C Client.debug.exe!_threadstartex(void * ptd) Line 359 C kernel32.dll!75a4919f() Unknown [Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll] [External Code] The bullet class (inherits from Leadwerks's object class) : Bullet::Bullet(const Leadwerks::Vec3 position, const Leadwerks::Vec3 rotation, const Leadwerks::Vec3 velocity) : GameObject(Model::Box(0.05, 0.05, 0.05), GameObject::BulletClass) { Shape* shape = Shape::Box(0, 0, 0, 0, 0, 0, 0.05, 0.05, 0.05); entity->SetShape(shape); shape->Release(); entity->SetMass(1); entity->SetPosition(position, true); entity->SetSweptCollisionMode(true); entity->SetRotation(rotation, true); entity->SetVelocity(velocity, true); spawnTime = Time::GetCurrent(); } Bullet::~Bullet() { } void Bullet::Update() { if (Time::GetCurrent() - spawnTime > 5000) { delete this; } } What am I doing wrong? Please help me
  24. This week's character is female and called Patricia! We happen to have no technical news that are ready for publication by now. The next update will include somewhat more technical aligned things. To find out more about Patricia and her background, visit our official blog @ http://www.remainingdays.net/2014/06/game-character-patricia/ We also have a comic about her there! Social Media Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays
  25. As promised in the previous blog entry we will now start introducing our game characters to you. Characters in Remaining Days are normal people, just like you and me. Each character is supplied with a default weapon and bonus capabilities. Default weapons are reaching from pistols to melee weapons and everything in between We will provide additional information on what bonus capabilities are and how they work soon. In the meantime, just think of Mario kart’s power ups, that’s where our inspiration came from The first character is called Greg: To find out more about Greg and his background, visit our official blog @ http://www.remainingdays.net/2014/06/game-character-greg/ We also have a comic about him there! Social Media Twitter: https://twitter.com/remdays Facebook: https://www.facebook.com/remainingdays
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