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bandrewk

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Everything posted by bandrewk

  1. You should be using occlusion culling.
  2. Hello, I'd like to be able to group objects inside the scene panel into folders. Having a simple-huge list of all entities is not fun to work with. Thank you.
  3. Hello, I am receiving incorrect lighting on CSG: Moving towards the incorrect lightning: This also occurs inside the editor. To reproduce simple build a house or something. I included a test prefab. Thank you. corridor.zip
  4. UU3D works well in most cases, although sometimes it is doing some weird stuff. FragMotion or UU3D, either of them always works.
  5. I can confirm this for MAX 2014. I'm getting the exact same results: a global rotation of 89.98022, 0.00001, 0. Rotating the pivot on the x-axis by 90 degree results these values: -0.0, 0.00001, 0.00001.
  6. Good job. What are your thoughts on making this use-able for AI?
  7. I got the shadowing working correctly, thank you Josh! I had to disable Z-Sorting, set the blend-mode to SOLID and select both alphamask shaders.
  8. See attachment. I also found this thread but it wasn't of help. - Removed Attachment -
  9. I tried all shadow shaders I could find, makes no difference.
  10. Hi, how do I get my fence to drop shadows for the chain-link?
  11. I just noticed that this only occurs when the render-mode is set to "Textured + Lightning"
  12. Hello, selecting a face with a material assigned that uses the shader "diffuse+normal+specular+alphamask.shader" makes the face invisible upon selection. Thank you.
  13. bandrewk

    Time to Linux

    Releasing windows/mac one month after linux
  14. Hello, the value returned by Window::GetMousePosition() is only changing when scrolling downwards: Leadwerks::Vec3 mspos = Leadwerks::Window::GetCurrent()->GetMousePosition(); printf("%d\n", mspos.z); It does never change when scrolling up. Thank you. PS: I am using Leadwerks 3.0.
  15. Who is the artist of these models? Where did you find it?
  16. bandrewk

    Time to Linux

    I don't like this.
  17. Hello, the entity::save() method is saving corrupted files with a size of 1KB. It returns true. To reproduce simply load and save any file. Included is the plane.mdl model in its original and corrupted state. plane.zip Thank you.
  18. Modern, imagine a game like WarZ combined with TF2 that's what we're heading for.
  19. Hello Leadwerks, I am in need of passionate and persevering level designers, newbies are also welcome. Requirements: Passionate Persevering Disciplined in terms of delivery Ability to communicate clearly in English or German language (Skype is a huge plus) Knowledge of any 3D modelling program Texturing knowledge Your job: Finish one level with a size of approx. 256x256 to 512x512 Modelling for your level (props, etc.) Texturing You will be creating a level for an upcoming first person survival shooter, themed similar to WarZ / Left4Dead2 / TF2. A Leadwerks license can be provided if necessary. Paid based on experience. Interested? Email jobs@fourthquarter.eu or pm me.
  20. Alright, looking forward to that new functionality then.
  21. There is a method Window::Active(); but it seems like it is not exposed to LUA.
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