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bandrewk

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Everything posted by bandrewk

  1. It's been a week now since I posted this, anything new Josh?
  2. Steamworks is useless if you do not plan do publish your game through steam.
  3. Compiling without steam is neither working. Regardless of defining __STEAM__ or not the steam_api.lib and therefore the steam_api.dll are forced to be included with the project.
  4. Why are you posting this twice? http://www.leadwerks.com/werkspace/topic/9543-physics-not-working-on-model-using-physhape/
  5. bandrewk

    speed

    Take a look at the Entity physics section: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/ You probably want the velocity: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitygetvelocity-r73
  6. I just sent you a PM with the files attached.
  7. I am also experiencing this issue. Just a few from the top: If you want to see your own memory leaks simply search for ".cpp" inside the output window. Your memory leaks will look like that:
  8. I sent Josh a pm about this, hopefully he'll look into it. Graphics card: NVIDIA GeForce GT 750M:
  9. It does have, and yes as seen on the screenshots above. The artifacts are also appearing if I set the material to a development one:
  10. Changing the spec. does not change anything at all. However, I figured out that changing the diffuse color is also changing the color of the artifacts: Perhaps this is a shader error?
  11. I requested something similar a while ago: http://www.leadwerks.com/werkspace/topic/8006-leadwerks-model-editor-improvements/ I'd recommend you manage sequences by yourself (in code using keyframes) or use the GMF SDK to build your own model editor for Leadwerks.
  12. Hello, I am experiencing some issues with assets that are being ported to Leadwerks, a few of them are showing white artifacts / lines. How can I fix that? Am I using wrong settings somewhere? I attached a video to demonstrate this behavior. Texture settings: Material settings: Thank you!
  13. Hello, prefabs are saved without a file extension. Thank you
  14. I was actually using Leadwerks 3.0. In 3.1 I get the same results as you do: You should post a bug report.
  15. I had a somewhat similar problem with a fence, take a look at this: http://www.leadwerks.com/werkspace/topic/8999-fence-shadowing/#entry68890
  16. Just rotate the entity to your needs and call Entity::Move(x,y,z). Take a look at: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/ http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitymove-r165 For underwater simulations you probably want to turn off the gravity for the object and play with physics parameters such as friction.
  17. It's hidden. Enable "Show Hidden items" to view it.
  18. I experience this problem too. I am able to reproduce it reliable: Download attached file. Load into Leadwerks Right-click -> generate texture Select diffuse shader Delete Texture from spec. slot Assign texture to diffuse slot Save Material Error: Texture file header not found.
  19. Hello, I need an option to disable the automatic material creation upon asset importing. Thank you.
  20. Hello, the model editor does not highlight the selected surface: Steps to reproduce: Open any model and select a surface. Thank you.
  21. Hello, the file history is not working anymore: Steps to reproduce: Open a map, close Leadwerks, start Leadwerks, see history Clicking on the empty file slot will display the following error message: --------------------------- Leadwerks Editor --------------------------- Failed to load file "". --------------------------- OK --------------------------- Thank you.
  22. The list is hidden inside the user guide: Collision type This is the object's collision type. Collision types control what kinds of objects collide with one another. The following collisions will be recognized: Character : Character Character : Prop Character : Scene Character : Trigger (detection only, no physical reaction) Prop : Prop Prop : Scene Prop : Debris Debris : Scene http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/scene-browser-r675
  23. AFAIK Leadwerks does not support multiple-line animations.
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