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Everything posted by bandrewk
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It's been a week now since I posted this, anything new Josh?
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Steamworks is useless if you do not plan do publish your game through steam.
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Physics not working on model using PhyShape file
bandrewk replied to YouGroove's topic in Leadwerks Engine Bug Reports
Why are you posting this twice? http://www.leadwerks.com/werkspace/topic/9543-physics-not-working-on-model-using-physhape/ -
Take a look at the Entity physics section: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/ You probably want the velocity: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitygetvelocity-r73
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I just sent you a PM with the files attached.
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I am also experiencing this issue. Just a few from the top: If you want to see your own memory leaks simply search for ".cpp" inside the output window. Your memory leaks will look like that:
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It does have, and yes as seen on the screenshots above. The artifacts are also appearing if I set the material to a development one:
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Changing the spec. does not change anything at all. However, I figured out that changing the diffuse color is also changing the color of the artifacts: Perhaps this is a shader error?
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I requested something similar a while ago: http://www.leadwerks.com/werkspace/topic/8006-leadwerks-model-editor-improvements/ I'd recommend you manage sequences by yourself (in code using keyframes) or use the GMF SDK to build your own model editor for Leadwerks.
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Hello, I am experiencing some issues with assets that are being ported to Leadwerks, a few of them are showing white artifacts / lines. How can I fix that? Am I using wrong settings somewhere? I attached a video to demonstrate this behavior. Texture settings: Material settings: Thank you!
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Hello, prefabs are saved without a file extension. Thank you
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I was actually using Leadwerks 3.0. In 3.1 I get the same results as you do: You should post a bug report.
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I had a somewhat similar problem with a fence, take a look at this: http://www.leadwerks.com/werkspace/topic/8999-fence-shadowing/#entry68890
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Just rotate the entity to your needs and call Entity::Move(x,y,z). Take a look at: http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/ http://www.leadwerks.com/werkspace/page/documentation/_/command-reference/entity/entitymove-r165 For underwater simulations you probably want to turn off the gravity for the object and play with physics parameters such as friction.
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It's hidden. Enable "Show Hidden items" to view it.
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I experience this problem too. I am able to reproduce it reliable: Download attached file. Load into Leadwerks Right-click -> generate texture Select diffuse shader Delete Texture from spec. slot Assign texture to diffuse slot Save Material Error: Texture file header not found.
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Hello, the file history is not working anymore: Steps to reproduce: Open a map, close Leadwerks, start Leadwerks, see history Clicking on the empty file slot will display the following error message: --------------------------- Leadwerks Editor --------------------------- Failed to load file "". --------------------------- OK --------------------------- Thank you.
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The list is hidden inside the user guide: Collision type This is the object's collision type. Collision types control what kinds of objects collide with one another. The following collisions will be recognized: Character : Character Character : Prop Character : Scene Character : Trigger (detection only, no physical reaction) Prop : Prop Prop : Scene Prop : Debris Debris : Scene http://www.leadwerks.com/werkspace/page/documentation/_/user-guide/scene-browser-r675
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AFAIK Leadwerks does not support multiple-line animations.