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knocks

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Everything posted by knocks

  1. You would be best exporting as a single .png and doing your animation in code with jquery or css3. Greensock is my favourite
  2. Regardless of engine I would only use physics based from the mesh on the simplest of objects, doing so can have a huge impact on the performance of your project. I always create my own collision from simple primitives in my modelling application, the lowest level lod or csg depending on engine. Might sound like a pain but it saves you time in the long run
  3. I don’t use le 3, perhaps you need to invert the green channel of your normal? Also try changing the normal maps export format in 3d coats preferences.
  4. Add substance support and edit textures like this in real time. Just chuck a high contrast clouds filter into the alpha channel in photoshop.
  5. It’s best to evaluate what’s available on purchase, chasing roadmaps only leads to disappointment.
  6. Upgraded v3 to v4 today love software that evolves into something so great.
  7. World machine is my tool of choice, takes a bit to get your head around at first but results are fantastic. Have no LE experience with it.
  8. select shape by hitting space bar using pie menu.
  9. modo is the Best! I’ve rigged a bunch of characters without drama, yet to purchase ACS but its looks very promising.
  10. Had no idea, that is one major limitation. personally best use of csg is for playing what if.
  11. use of the mobile skin would be 2013ish
  12. xNormal + Gimp would play nice together. As with adobe its a love hate relationship for me.
  13. Have used DDO as beta and find speed it’s best asset, not sure the difference between freelance/indie, I’m still sticking with substance designer. The dirt and scratches is like a find edges filter on your curvature map. You could achieve similar results by creating a cavity map in xnormal from a normal map and using it as a mask in photoshop.
  14. knocks

    2D on mobile

    For Spritehelper pc alternative i use TexturePacker
  15. Id guess he is asking about the PC/MAC license.
  16. I personally judge products by what’s available and not what’s promised, it avoids disappointment.
  17. Had you not said you did it, i would had said it was a screen shoot from Limbo.
  18. I like it, the first's sky emphasis the coolness of the environment compared to the second.
  19. Cheers Michael hope to see a modo port with version 2, over xfrog.
  20. So the software you are using is of the Super Secret Squirrel variety?
  21. looks great, whats the software?
  22. Being mostly a designer I never really gelled to vintage, codejunkies i work with all seem to use it with little noise.
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