Im working on my pipeline, i export a 1x1x1 box as .fbx from maya and drop it on fbx2gmf, i then export that same box as an .obj to create a convex hull with phygen, when imported into the editor the the box comes in at the correct scale but my physics file is 1000 times to big.
If i bring the .obj back into maya it is the correct size any ideas what i might be doing wrong?