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Blog Comments posted by Thirsty Panther
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Leadwerks could load FBX models, is that possible with Ultra or will we need a plugin?
Will Leadwerks scripts work in Ultra?
Are we close to a release of Ultra?
Thanks.
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Here is another one. This one is used for making textures including maps ( height, normal, emission etc).
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I've been using Dall-e. Similar concept, type in a description of what you want and it tries to generate that picture. You can also specify what style you want. Oil painting ,3D graphic or pixel art etc. The misspelling you are getting is deliberate. Its to stop people creating offensive texts or ask for a famous person to hold a sign saying "I am stupid" or worse.
Below is Dall-es' attempt at "UltraEngine" title graphic.
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Very clever idea.
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Curious.
Why do you need multiple gravities? Unless your making a planetary simulator.
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terrain->SetElevation(x, y, height);
Are the value of these in metres.? ie the distance from 1,0 to 2,0 is 1m.
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Ooooh caves!
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Good luck Reep.
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Have you thought of having a menu system like Netflix does for TV. ie no mouse just highlighted text/ picture boxes. That way the user is not trying to drag a mouse around with the controller. They simply move the joystick to move to the next menu item and fire to select it.
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Josh, have you tried using TWahl's Sci Fi textures
in the new engine. Would look fantastic .
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Looking good.
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Interesting times ahead.
But whatever you do please don't sellout to Adobe ?
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When I watched it I also thought of a locomotive or even a clock mechanism with interlocking gears.
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Ha ha. That's brilliant.
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Just accepted your invitation to join.
I don't have a lot of free time but will try to contribute when I can.
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This all seems very logical to me. "Leadwerks 5" would struggle to get the beginner audience as other engines have this well covered. Some provide asset flip products while others offer free assets every month. Very hard for Leadwerks to compete in this market space. Especially as they are free although they take a % of anything you make.
I can see as the owner of Leadwerks why you would be excited with the interest of aerospace and the military in your product. Guaranteed income is a comfort that allows you time to perfect and focus on the future. Hope you don't forget your original users.
The loss of the Steam workshop is not a big deal as long as you continue the Leadwerks Market place. I think its a good idea to have a place were users can share assets to help each other out and to provided a modest income for those gifted enough to produce something that other users are interested in.
Pricing is very fair. I don't get why you would pay $10/month when you can own Leadwerks for $100. Inside a year you are better off with the pay upfront option. Or does the subscription always have the latest version and the pay upfront have to pay for updates?
I was never really sold on the idea of calling the new engine Turbo. A google search for Turbo Engine will get lost in thousands of references to automotive products. Looking forward to the next name.
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WHAT! You live in Hawaii and you have never been surfing?
Will the tricks/ moves been done in a downhill or half-pipe style?
Goodluck, looking forward to what you develop.
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Sorry. PBR materials.
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Are you still going to add PBR files to the new Engine?
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Some off road games.
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Love the Fred Flintstone tires.
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6 hours ago, Josh said:
There is nothing I can do. Newton does not support vehicles. I can't do it.
Physx is open source now. Could that be an option?
The Seventh World - Part 1
in The Seventh World
A blog by SpiderPig in General
Posted
What's the idea with bringing in the bottom four points?