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About this blog

A blog series on the development of a Medieval Fantasy Game.

Entries in this blog

Implementing the Basics

The Seventh World   Lately I have been hard at work implementing all the basic classes in Leadwerks 5.  My aim is to get the game playable by the end of the year.  Once I've achieved that I'll slowly hack away at bugs and visual quality before release.  These are what are planned for the first release; Menus Main Pause Gravity Multiple Sources Edge of the World Foliage Pine Tree

Procedural Grass

Thought I'd show off what I've been working on this weekend.  I have implemented procedural grass as found here at Outerra.  There is still more work to be done on it but so far it looks promising.

Lethal Raptor Games

Lethal Raptor Games

Pre-Alpha v1.1

After three weeks of work, Pre-Alpha v1.1 is ready.   Terrain The terrain has seen some behind the scenes improvements with speed as well as visual improvements to geometry and texturing.  When I manage to get Texture Arrays working I will be able to finish of the new texturing shader that will include Tessellation and over 16 different texture maps as well as various masks that will paint according to erosion and forest locations. An image of one of the mountains randomly pl

Lethal Raptor Games

Lethal Raptor Games

Pre-Alpha v1.0

The Seventh World is a Medieval Fantasy Survival game, inspired by the likes of Skyrim and ARK Survival Evolved.   It's been under development for the last two years but only in the last eight months has a real commitment been made to it.  Spending every night after work and every other day working on it I've achieved a base from which to build on. The cuboid landmasses are called fragments.  They are arranged as a sphere to make up a planet.  Game-play will eventually include mov

Lethal Raptor Games

Lethal Raptor Games

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