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Work in Progress

  1. Editor Progress  

  2. 3D CSG Editing  

  3. 3D CSG Editing  

  4. Ocean Rendering (WIP)  

    A first sneak peek for an realtime ocean renderer in UltraEngine. 
    Features:
    FFT-Waves WhiteCaps Refraction / Transparency PBR Lighting model Quadtree based Frustumn subdivision for endless ocean rendering Todos:
    Shore and object based waves and foam buoyancy and height readback flow maps
  5. Nyan Cat Gun  

  6. Extrem offroad: Sloped old road vs powerful jeep  

    This is a demo for a future offroad game. It demonstrates what a typical offroad drive could be in this game.
    It is a challenge for the driver to find a way on this broken road.
    The player has to follow an old forgotten road, the nature has slowly begun to cover.
    In the future, it supposed to let you deliver things to NPCs, win points on the road...
    I plan to add mud, water physics and visual effect,  sounds, music, buildings, NPCs, cars upgrades, repairing tools for broken pieces...
    There will be no minimap, maybe a reduced map to get maximal immersion.
     
  7. Preetham Skymodel  

    I made this with Leadwerks Game Engine!
  8. Revamped Cyclone Behavior  

    I pretty much had to rewrite my FPS player and Cyclone code but it was worth it!
    Find out more at http://reepsoftworks.com/cyclone/
  9. CH Leadwerks3 1  

    The start of CH the game.
  10. small wave test  

    I made this with Leadwerks Game Engine!
  11. Lua state serialization  

    Lua state serialization
  12. First pass at planet rendering  

    First pass at planet rendering
  13. Contained  

    New Updated Menu
  14. Streaming Terrain  

    Streaming Terrain
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