Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Steam Community

Members
  • Content Count

    430
  • Joined

  • Last visited

Community Reputation

2 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Just a useless map I made after 3 days of having the engine. Can't seem to get rid of the trash though...
  2. Experimenting with OpenGL4 tessellation for terrain rendering
  3. Using tessellation for terrain rendering (WIP)
  4. Wanted to see what would happen if Crawler passed through a transport trigger ( Rick aka: Pillar's Transport Script).
  5. Setting up a simple floor, player and a crawler in Leadwerks. Building a NavMesh for crawler to track and attack player.
  6. The start of CH the game.
  7. My preliminary tests for my ladder script.
  8. Messing around with the particle emitter. The weird black artifacts are from my laptop drivers.
  9. Two shader effects working together in LE3. Waiting for access to default buffer to try other effects.
  10. I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/640780
  11. I made this with Leadwerks Game Engine! You can find our project "Endless Light" on IndieGoGo: http://igg.me/p/796410/x/6407803
  12. I made this with Leadwerks Game Engine!
  13. Community member 'Niosop' had graciously given the community a route to play videos in LE2.31 via lua. I was able to get this to work in Leadwerks 3.2 Indie by reworking his original scripts.
  14. Modified the default 2D shaders to rotate rectangles, text, and images. Also added gradient to rectangles and text.
  15. Work in progress early video of dynamically created 'houses' on the grid. They still need 'doors' and collision with the player.
×
×
  • Create New...