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Ocean Rendering (WIP)

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A first sneak peek for an realtime ocean renderer in UltraEngine. 


  • FFT-Waves
  • WhiteCaps
  • Refraction / Transparency
  • PBR Lighting model
  • Quadtree based Frustumn subdivision for endless ocean rendering


  • Shore and object based waves and foam
  • buoyancy and height readback
  • flow maps
  • Like 4

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