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Work in Progress

  1. Leadwerks 3.2 Indie Rotating 2D Shaders  

    Modified the default 2D shaders to rotate rectangles, text, and images. Also added gradient to rectangles and text.
  2. Procedural animation spider  

    This is a spider which walks in a responsive way to the ground.
    Inverse Kinematics + regular animation

    //edit 
    I will not be able to put the script for this online because nobody would understand it and I wanted to put it out as fast as possible, without over-engineering the code.
  3. Star rendering  

    A red dwarf?
  4. Dissolve (Blade style)  

  5. Cyclone Wall Launch Auto-Look  

    The camera will now automatically point towards the direction of the launch with wall Cyclones.
  6. GodRays toned  

  7. Scripting a shader texture movement!  

    I will make a more detailed blog entry about this because it was an adventure to reach this.
    It was all about converting a beautiful shader generated waves mvement  in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example:
    - realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever.
    - Splash effects or character realistic reactions depending on the wave water level.
    This is a little showcase that shows how the terrain is replicating the main shader waves movement.
    > The terrain's movements are generated with a script and is rendered in blue.
    > The shader is placed to compare a little bit higher over the terrain and has transparency.
     
  8. Built from Ruins Developer Video 2  

    Stealth mechanics, improved graphics, and a dog!
  9. Tutorial Easy Character Creation  

    This is a video of a tutorial for easy character development.
  10. Leadwerks 3.2 Indie Theora in Leadwerks (Again)  

    Community member 'Niosop' had graciously given the community a route to play videos in LE2.31 via lua. I was able to get this to work in Leadwerks 3.2 Indie by reworking his original scripts.
  11. Day Night cycle  

    Preetham + procedural stars and clouds on pure gpu.
  12. Day Night cycle  

    Preetham + gpu generated stars
  13. Leadwerks 3 2 Indie X-RAY Shader  

    Drawing character's normal map texture as the x-ray visual. Having to render an extra world since depth cannot be grabbed from context.
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