Work in Progress
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Leadwerks 3.2 Indie Rotating 2D Shaders
Work in Progress - Started by Steam Community,
Modified the default 2D shaders to rotate rectangles, text, and images. Also added gradient to rectangles and text. -
Procedural animation spider
Work in Progress - Started by Slastraf,
This is a spider which walks in a responsive way to the ground.
Inverse Kinematics + regular animation
//edit
I will not be able to put the script for this online because nobody would understand it and I wanted to put it out as fast as possible, without over-engineering the code.
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Cyclone Wall Launch Auto-Look
Work in Progress - Started by reepblue,
The camera will now automatically point towards the direction of the launch with wall Cyclones.
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Scripting a shader texture movement!
Work in Progress - Started by Marcousik,
I will make a more detailed blog entry about this because it was an adventure to reach this.
It was all about converting a beautiful shader generated waves mvement in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example:
- realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever.
- Splash effects or character realistic reactions depending on the wave water level.
This is a little showcase that shows how the terrain is replicating the main shader waves movement.
> The terrain's movements are generated with a script and is rendered in blue.
> The shader is placed to compare a little bit higher over the terrain and has transparency.
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Built from Ruins Developer Video 2
Work in Progress - Started by nick.ace,
Stealth mechanics, improved graphics, and a dog! -
Tutorial Easy Character Creation
Work in Progress - Started by nick.ace,
This is a video of a tutorial for easy character development. -
Leadwerks 3.2 Indie Theora in Leadwerks (Again)
Work in Progress - Started by Steam Community,
Community member 'Niosop' had graciously given the community a route to play videos in LE2.31 via lua. I was able to get this to work in Leadwerks 3.2 Indie by reworking his original scripts. -
Day Night cycle
Work in Progress - Started by shadmar,
Preetham + procedural stars and clouds on pure gpu. -
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Leadwerks 3 2 Indie X-RAY Shader
Work in Progress - Started by macklebee,
Drawing character's normal map texture as the x-ray visual. Having to render an extra world since depth cannot be grabbed from context.