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Found 5 results

  1. View this video Description Following this previous showcase: https://www.ultraengine.com/community/video/view/750-scripting-a-shader-texture-movement/ Floating objects are done, using the same movement that uses the shader, it only applies a point() function on an entity to get this. The objects here have no mass, so no physics is used. Thx Havenphilip and Slastraf for suggestions and shader creation.  
  2. Following this previous showcase: https://www.ultraengine.com/community/video/view/750-scripting-a-shader-texture-movement/ Floating objects are done, using the same movement that uses the shader, it only applies a point() function on an entity to get this. The objects here have no mass, so no physics is used. Thx Havenphilip and Slastraf for suggestions and shader creation.
  3. View this video Description I will make a more detailed blog entry about this because it was an adventure to reach this. It was all about converting a beautiful shader generated waves mvement in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example: - realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever. - Splash effects or character realistic reactions depending on the wave water level. This is
  4. I will make a more detailed blog entry about this because it was an adventure to reach this. It was all about converting a beautiful shader generated waves mvement  in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example: - realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever. - Splash effects or character realistic reactions depending on the wave water level. This is a little showcase that shows how the terrain is replicating the main shader waves movement. > The terrain's movements are generated with a script and is rendered in blue. > The shader is placed to compare a little bit higher over the terrain and has transparency.  
  5. CorzaX24

    Water

    Hi there, I have been able to add water into my work using a downloaded water material from the workshop, which also comes with a CheapWater.lua script. It works fine but, oddly enough, looks "cheap". My question is, is there something else out there looks somewhat nicer or more realistic? I havent been able to find anything. Not to mention, I can walk across it and not actually go under/into the water... Thanks
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