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Scripting a shader texture movement!

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I will make a more detailed blog entry about this because it was an adventure to reach this.

It was all about converting a beautiful shader generated waves mvement  in a mathematic function that allows to predict waves forces at a position (x,y,z) , to get for example:

- realistic and not randomly ingame wave shaking effects on a boat, or wood prop or whatever.

- Splash effects or character realistic reactions depending on the wave water level.

This is a little showcase that shows how the terrain is replicating the main shader waves movement.

> The terrain's movements are generated with a script and is rendered in blue.

> The shader is placed to compare a little bit higher over the terrain and has transparency.


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