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Work in Progress

  1. Leadwerks 3.3 Test  

    Just testing some weapons and characters in Leadwerks 3.3
  2. Despair of ordinary men  

    Quick video of my shameless Doom clone in action. Have always loved Doom and Doom 2 and could never find another game just like the way it played. So here we are, I decided to give it a go and see what I could come up with using the Leadwerks engine!
  3. 3D Ocean Technology (WIP 2)  

    Second video of our work-in-progress 3D water.
  4. Tank battle arena (gameplay 2)  

    Almost full remake of old good game :-) Supporting cooperative for 2 players. 2 gamepads or keyboard. Designed for PC.
  5. Deffered Water with fully gpu generated waves  

    an experimental noise based wave generation algo. Just running on the gpu, nor precalculations on the cpu.
  6. [Episode 1] Development of Fallen Legion  

    Please consider to like, comment or even subscribe If you have any questions, please feel free to ask. I will be reading all the comments!
    Also please note that I'm currently on my laptop because my PC is having some troubles at the moment. The sound and graphics quality is a bit off then.
    In case you're interested in smaller updates, I recommend going to the Facebook page of Fallen Legion: http://www.facebook.com/FallenLegionRPG
  7. Deffered Water WIP  

    a WIP from scratch base on jmonkeyengines water and the gamedev.net article : http://www.gamedev.net/page/reference/index.html/_/technical/graphics-programming-and-theory/rendering-water-as-a-post-process-effect-r2642
  8. We have finally made it  

    See utube desc for more.
    This runs at 60 fps. Its a perlin noise based world generator in c++.
  9. Mecha Spider Foot Inverse Kinematics  

    Inverse Kinematics in Leadwerks.
    Procedural animation
  10. Built from Ruins Developer Video 3  

    This is a small update video! It probably isn't as exciting as last video, but it shows some progress that's been made including some small bug fixes. Updates: -More of the soundtrack is in this video -The pause menu GUI has a major overhaul (will likely
  11. Extrem offroad: Sloped old road vs powerful jeep  

    This is a demo for a future offroad game. It demonstrates what a typical offroad drive could be in this game.
    It is a challenge for the driver to find a way on this broken road.
    The player has to follow an old forgotten road, the nature has slowly begun to cover.
    In the future, it supposed to let you deliver things to NPCs, win points on the road...
    I plan to add mud, water physics and visual effect,  sounds, music, buildings, NPCs, cars upgrades, repairing tools for broken pieces...
    There will be no minimap, maybe a reduced map to get maximal immersion.
     
  12. Leadwerks 3.2 Indie Rotating 2D Shaders  

    Modified the default 2D shaders to rotate rectangles, text, and images. Also added gradient to rectangles and text.
  13. Procedural animation spider  

    This is a spider which walks in a responsive way to the ground.
    Inverse Kinematics + regular animation

    //edit 
    I will not be able to put the script for this online because nobody would understand it and I wanted to put it out as fast as possible, without over-engineering the code.
  14. Star rendering  

    A red dwarf?
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