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We have finally made it

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This runs at 60 fps. Its a perlin noise based world generator in c++.

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If you permit it, I share here a passed blog entry about creating terrain from a lua script.

I found a few mathematical possibilities to simulate the perlin effect and to create a 3D hill but it has the limits that you cannot make the hill high as you want, without that the base will become somehow buggy.

Maybe you can share some of other tricks to get it done...

 

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1 minute ago, Marcousik said:

Well all the challenge for this is to make the terrain seemless like a good texture that can be puzzled together, right?

Maybe it is possible for FPS Open world to make the world infinite with water as connection between 1024*1024 Isles ? And Bridges... Maybe, to try.

I am coding the texture generation right now. It should be fairly doable.You can generate anything with gradient noises like Perlin Noise which is used there. Biomes, water, tree/bushes/stones placement etc. 

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Well all the challenge for this is to make the terrain seemless like a good texture that can be puzzled together, right?

Maybe it is possible for FPS Open world to make the world infinite with water as connection between 1024*1024 Isles ? And Bridges... Maybe, to try.

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37 minutes ago, Marcousik said:

Very cool..

Would that run ok in 3D view FPS or are there restrictions?

Would this system run ok with bigger Terrain tiles?

I have not tested its limits yet, there are only 9 chunks at once in the world. I imagine a good view for fps would need at least 16-30+ around the player for viewdistance. Or you could make it horror themed and add fog. It was intended for top down gameplay like in Dont Starve. You are better off with usual Leadwerks terrain. You can put in height maps there too, and tile them over different levels with entertriggers to exceed the max terrain size, and have all the terrain optimization of Leadwerks.
 

 

21 minutes ago, awgsknite said:

Awesome !

How do we obtain it ?


When this system gets furbished further I can put it into the workshop but have never tested it with c++ files.

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Very cool..

Would that run ok in 3D view FPS or are there restrictions?

Would this system run ok with bigger Terrain tiles?

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