Jump to content

Real-time Global Illumination WIP

Views: 1,034 | Comments: 1   

The edges of the GI volume now fade as they go out of range. This can be used with the final GI stage to fade the effect out, or to smooth the transition between stages. It was difficult to get the code for this exactly right because the volume texture moves in increments with the camera.


User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Write a comment

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...